252,052 Commits over 3,959 Days - 2.65cph!
Fixed default guide mesh orientation issues after rotating it
Use new BuildEvaluate directly from ActionGraph<T>
checkpoint hut, radtown gate greybox
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
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Restore backward compat LerpTo
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
Implemented "force the cliffs to spawn at the highest available Y position"
Fixed "cliff scaling doesn't always obey the min/max values"
Set player color based on player id, ready up will only scope input up to the max controller count
Some extra docs + let's call it Query to match the other class
Merged main into /electricity_power_fixes/2
Test
Clean up - use TransformInterpolate class
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Fix to allow interp property to be set by GameObjectHeader
Serialize the interpolation bool with GameObject
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
Expose game controller count to public API
Add CameraManager script that tries to keep all active players on the screen
ProceduralMapRoad spawns roadside monuments
PlaceMonumentsRoadside fixes & improvements
Removed the unrelated files plastic included in my previous commit for whatever reason.......
merge from mission_improvements_may_24
Moved functional code out of RPCs to facilitate testing, cleanup and naming
Codegen
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Item Terminal
Keycard item
Keycard lock
Door mover
merge from harbor_build_topology_fixes
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
merge from electricity_power_fixes/2
merge from editor_loadouts_build_fix
Ensured we don't get into orbit strafes with a parented player
Further revisions to use player references rather than just raw positions
player update mp5 anim set edits and pistol revolver holster position edited
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greatly reduced AO factor on logistics warehouse garage door
generic door frames greybox (now part of a set)
replaced the doorframes on rad buildings prefabs
window frames for radhouse large
merge from animal_ground_range_increase
merge from GetConnectionsWithin_perf_improvement
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merge from tutorial_double_harvest_ping_fix
merge from filterSpectateMapTeamID_default
merge from cui_scrollablecontainers_54