126,736 Commits over 4,171 Days - 1.27cph!

2 Years Ago
Layout tweaks
2 Years Ago
Quick compile fix, needs a proper fix
2 Years Ago
Manifest rebuild
2 Years Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
2 Years Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
2 Years Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
2 Years Ago
More UI ADS tweaks
2 Years Ago
Fixes
2 Years Ago
Fixed visual UI swap time
2 Years Ago
Fixed hunt chicken objective not completing
2 Years Ago
Shrunk crosshair UI to to better cover the actual lockable area
2 Years Ago
ADS timing adjustments
2 Years Ago
Flashy stuff for the UI
2 Years Ago
Text updates
2 Years Ago
Homing launcher UI functionality
2 Years Ago
Styling changes
2 Years Ago
Merge from main
2 Years Ago
Merge from detailed_vehicle_dismount_times
2 Years Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
2 Years Ago
Merge from main
2 Years Ago
Merge from toggle_vending_machines_map
2 Years Ago
Merge from console_window_improvements
2 Years Ago
Merge from main
2 Years Ago
Fixed endless loop when running repeatcommand
2 Years Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
2 Years Ago
Merge from main
2 Years Ago
Adjusted ADS timings
2 Years Ago
Adjusted launcher ADS animation curve
2 Years Ago
Merge Main -> HomingMissileLauncher/ADS
2 Years Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
2 Years Ago
Fixed pivot position on one of the slopes LODs
2 Years Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
2 Years Ago
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Merge from main
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Fixed dynamic range loss
2 Years Ago
Added to main camera (disabled by default)
2 Years Ago
compound murals current work in progress backup
2 Years Ago
merge from decal fixes
2 Years Ago
merge from main
2 Years Ago
Added normal maps for concrete decals Enabled normal map on new decals