126,762 Commits over 4,171 Days - 1.27cph!

2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
S2P excavator
2 Years Ago
Excavator yaw prefab - fixed some props not having IsDynamic
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Manifest update
2 Years Ago
Unsaved
2 Years Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
2 Years Ago
Fixed broken tutorial container reference on load
2 Years Ago
Fixed mission loading work from yesterday
2 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
2 Years Ago
Don't start initial conversation when loading a save
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
2 Years Ago
Added monument topology to the entrance scene
2 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
2 Years Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
2 Years Ago
Train tunnel entrance scene
2 Years Ago
Missed a misaligned indent
2 Years Ago
Quick cleanup/refactor after merge
2 Years Ago
merge from island_load
2 Years Ago
merge from merge branch
2 Years Ago
Restored create or resume tutorial process functionality.
2 Years Ago
More WIP and a tricky merge.
2 Years Ago
Fixed T1 HAB armor door being included in the gibs
2 Years Ago
cherrypicked from decal fix
2 Years Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
2 Years Ago
Added decal gizmo icon for selection, visual guides for projection and texture orientation
2 Years Ago
fixing several bugs improved destruction gibs on frames and foundation steps
2 Years Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
2 Years Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
2 Years Ago
WIP cleanup after tutorial is finished
2 Years Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
2 Years Ago
Added a start modal to prompt the player whether they want to start a tutorial
2 Years Ago
Fixed contacts button flickering after leaving the tutorial
2 Years Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
2 Years Ago
Fix armored door not being blocked by debris
2 Years Ago
Increased number of burstcloth bones in ghost costume
2 Years Ago
Increase building block trigger of debris so that wall debris will block building of floors attached to the same point
2 Years Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
2 Years Ago
Increased the minimum distance between underground rail entrances
2 Years Ago
Prefab updates