127,000 Commits over 4,171 Days - 1.27cph!

2 Years Ago
Tugboat mesh progress
2 Years Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
2 Years Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
2 Years Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
2 Years Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
2 Years Ago
Enable GPU instancing on more materials
2 Years Ago
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2 Years Ago
PFX scene
2 Years Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
2 Years Ago
Fixed metal floor gibs r/w errors
2 Years Ago
position tweaks, scene.
2 Years Ago
weaponrack_wide light points setup. test save update.
2 Years Ago
Very bad and very placeholder lighting setup, to test functionality
2 Years Ago
wip lights functionality
2 Years Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
2 Years Ago
merge from main
2 Years Ago
Merge Main ->Tug🛥️
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
River FX rework WIP
2 Years Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
2 Years Ago
resized textures for light fitting
2 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
2 Years Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
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2 Years Ago
water fx atlases
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
2 Years Ago
Fixed deferred decal lighting
2 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
2 Years Ago
diver hatchet - item update, sounds set up & screen fx
2 Years Ago
Merge from /main/ferry_terminal
2 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
2 Years Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
2 Years Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
2 Years Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Merge from water5_final
2 Years Ago
exported edited divers torch admire anim