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95,958 Commits over 3,622 Days - 1.10cph!

7 Days Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
7 Days Ago
player update. setting up p17 weapon
7 Days Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
7 Days Ago
Disabled snapping when in a building blocked zone
7 Days Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
7 Days Ago
Added more speed tree test data
7 Days Ago
adding speedtree test assets
7 Days Ago
Merged from main
7 Days Ago
Subtracting 94522
7 Days Ago
Missed files
7 Days Ago
Added speedtree files
7 Days Ago
Deleted and moved files
7 Days Ago
Further work on speed tree
7 Days Ago
Fix hover loot not working from backpack -> vending machine
7 Days Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
7 Days Ago
Fix backpack UI staying active on screen after backpack is closed
7 Days Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
7 Days Ago
merge from sat tube
7 Days Ago
oilrigs S2P
7 Days Ago
merge from main
7 Days Ago
Merged in harbor_tweaks_4_cargoship
7 Days Ago
Merged in harbor_tweaks_4_cargoship
7 Days Ago
Slowed down ship turning
7 Days Ago
Reposed Burlap Shoes to match updated player rig
7 Days Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
7 Days Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
7 Days Ago
Snow effect mat config, specified mask for volumes
7 Days Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
7 Days Ago
edited minigun viewmodel anims
7 Days Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
7 Days Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
7 Days Ago
trainyard S2P
7 Days Ago
fixed the collector bucket in trasinyard having an offset
7 Days Ago
Randomise between take cover and combat states when spawning scientists
7 Days Ago
S2P all
7 Days Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
7 Days Ago
Disable log spam for proximity manager
7 Days Ago
Harbor_1 curve adjustments
7 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
7 Days Ago
Audio adjustment for gears + cleanup
7 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
7 Days Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
7 Days Ago
Added door count, upkeep screen pagination and decay warning
7 Days Ago
Steering and physics work
7 Days Ago
Test map edit
7 Days Ago
Merge main -> Bikes
8 Days Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
8 Days Ago
Fix some parent colliders with negative scale
8 Days Ago
Fix DNS lookup for localhost not working
8 Days Ago
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