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131,791 Commits over 4,262 Days - 1.29cph!

5 Days Ago
make one specific damaged boat sting sound less stupid
5 Days Ago
merge from main/naval_update/floating_cities/island_ambience
5 Days Ago
couple minor volume tweaks
5 Days Ago
merge from main/naval_update
5 Days Ago
New sound for deep sea wipe alarm
5 Days Ago
Update tropical4 chunks
5 Days Ago
Update tropical3 chunks
5 Days Ago
Add warning for missing spawn groups instead of just silencing them
6 Days Ago
Volume changes on casino card area and foliage sounds removed
6 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
6 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
6 Days Ago
Merge from naval_missions
6 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
6 Days Ago
merge from main/naval_update/pt_boat_sounds
6 Days Ago
merge from main/naval_update
6 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
6 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
6 Days Ago
merge from fix_batching_ghosting -> naval_update
6 Days Ago
Steering is no longer applied if anchored.
6 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
6 Days Ago
null check
6 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
6 Days Ago
Remove unused function
6 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
6 Days Ago
Some cleanup.
6 Days Ago
missing null check
6 Days Ago
Add shield stats display to techtree selections
6 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
6 Days Ago
Boatbuilding UI: Only check vis every second,
6 Days Ago
Extra profiling
6 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
6 Days Ago
Fix tropical underwater overlay logic issue
6 Days Ago
Regenerate tropical2
6 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
6 Days Ago
Removed unused functions
6 Days Ago
merge from main/naval_update/floating_cities/island_ambience
6 Days Ago
Null check reloaded sound for cannons
6 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
6 Days Ago
6 Days Ago
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6 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
6 Days Ago
merge from main
6 Days Ago
merge from Techtree_PrimHard_Nava
6 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
6 Days Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
6 Days Ago
6 Days Ago
reapply changes post merge
6 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
6 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
6 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible