reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

10 Days Ago
merge from legacy_shelter_description_change
10 Days Ago
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10 Days Ago
merge from lanternfixes
10 Days Ago
merge from xmas2024
10 Days Ago
merge from xmas_light_uncrappification
10 Days Ago
battering ram - model update export
10 Days Ago
battering ram - updated animator to remove additional broken anim loop
10 Days Ago
updated battering ram anims
10 Days Ago
merge from increase_vis_entity_buffer -> main
10 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
10 Days Ago
Didn't save Catapult.cs
10 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
10 Days Ago
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10 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
10 Days Ago
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10 Days Ago
Renaming crouch to duck for consistency
10 Days Ago
First pass on scientists peeking out of tall and low cover
10 Days Ago
Cleaning up the last of the TAA code
10 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
10 Days Ago
Submitting new ballista rigs
10 Days Ago
merge from main
10 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
10 Days Ago
handling item condition properly on ice sculpture deployables
10 Days Ago
Fixed battering ram door not cancelling its busy tick
10 Days Ago
BallistaGun.Update and ServerTick nre fix
10 Days Ago
Battering ram button animation
10 Days Ago
made smoothing less aggressive (still destructive, just less so)
10 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
10 Days Ago
Fixed battering ram hit anim
10 Days Ago
merge from indirect_instancing
10 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
10 Days Ago
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10 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
10 Days Ago
Have scientists only crouch when their cover is low
10 Days Ago
jungle_ruins_e more complex layout design
10 Days Ago
main -> 4ShotMiniCrossbow
10 Days Ago
Implemented battering ram rig and animations
10 Days Ago
deauth_toolcupboard_lock_fix -> main
10 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
10 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
10 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
10 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
10 Days Ago
Fixed battering ram back door flickering
10 Days Ago
Adding split fbxs for battering ram hardware rig
10 Days Ago
merge from indirect_instancing
10 Days Ago
Add an additional null check when removing instances
10 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
10 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
10 Days Ago
Updating battering ram rig hierarchy
10 Days Ago
Added knight armour dlc 4k cinematic textures for media