reporust_rebootcancel

141,460 Commits over 4,383 Days - 1.34cph!

6 Days Ago
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6 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
6 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
6 Days Ago
Fix "Rent Due" not showing
6 Days Ago
Fix "Rent Due" vital not being assigned the correct type
6 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
6 Days Ago
RTL and emoji input field stuff compile fixes
6 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
6 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
6 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
6 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
6 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
6 Days Ago
Fix penthouse apartment hull being hidden when not rented
6 Days Ago
Update manifest
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
merge mortar_prototype to main
6 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
6 Days Ago
Added state sync to ak world rig reload anim
6 Days Ago
Plushie mesh fixes and emmisive
6 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
6 Days Ago
merge from new_inputsystem
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
6 Days Ago
removed dud code, build fix
6 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
6 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
6 Days Ago
updated wood stove prefab and mesh
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Ensure relay startup values are cached, even if disabled
6 Days Ago
Add timeline playback, fix base layer not showing all clips.
6 Days Ago
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6 Days Ago
Swap sweep animations to the non-temp versions
6 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
6 Days Ago
Updates bdu textures
6 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
6 Days Ago
Removed temp debug log
6 Days Ago
Merge from main
6 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
6 Days Ago
isFKey goes from F1 to F24
6 Days Ago
Parachute fbx and skinning update
6 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
6 Days Ago
merge back load animation blending
6 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
6 Days Ago
Darts viewmodel block out animation files
6 Days Ago
Updating horse mask burst cloth settings
6 Days Ago
wood stove fbx update and rug lods added
6 Days Ago
Updating horse mask burst cloth
6 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main