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127,369 Commits over 4,201 Days - 1.26cph!

4 Days Ago
Applied correct materials to both the boat building platform and station.
4 Days Ago
4 Days Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
4 Days Ago
syncvar_Improvements_2 -> main
4 Days Ago
dont show performance
4 Days Ago
syncvar_improvements_2 -> main
4 Days Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
4 Days Ago
Sail gibs fix "Sail gibs need changing"
4 Days Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
4 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
4 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
4 Days Ago
merge from naval_update/island_scenes
4 Days Ago
Added Baked Shore Vectors component to Tropical3
4 Days Ago
ddraw_server_wrappings -> main
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Disable fog in the deep sea, until we fix it
4 Days Ago
Add text,box,capsule server bindings
4 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
4 Days Ago
Changed boat shop location in floating city 2, ran S2P
4 Days Ago
merge from shore_vectors
4 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
4 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
4 Days Ago
merge from deep_sea
4 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
4 Days Ago
WaterHeight support for baked shore data
4 Days Ago
Female Body LODs
4 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
4 Days Ago
rpg skin anims updated
4 Days Ago
Merge from main
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Added new 5GB memory budget for texture streaming as a test
4 Days Ago
Male body LODs
4 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
4 Days Ago
S2P on FC3
4 Days Ago
Added recyclers to food market and supplies barge
4 Days Ago
merge from hmlmg_improvements
4 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
4 Days Ago
merge from naval_update
4 Days Ago
Codegen
4 Days Ago
Merge from naval_update
4 Days Ago
Fishing villages S2P
4 Days Ago
merge from deep_sea
4 Days Ago
merge from main
4 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
4 Days Ago
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4 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
4 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
4 Days Ago
Merge from parent