130,523 Commits over 4,140 Days - 1.31cph!
Very simple, half working obstacle avoidance
viewmodel chainsword animation edits
Remove placeholder ghostship_basic from ProceduralMapEmpty
merge from ghostship again
merge from naval_update/ghost_ships
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
manual fix staticfields errors
Change mannequin inventory panel to look and work like a Locker
Chandelier - Added static worldmodel prefab
Ceiling fluorescent light deploy guide
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
Add classic boat wandering state
- Debug convar for nav trace
- tweak navgen params
- fix nav trace hit y being incorrect
- allow recast.draw to function as a toggle when used without params
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
naval_update -> scientist_boat_ai
workshop_loading_screen_fix -> main
Fixed bug allowing the info header to still stick around
Fix loading into workshop scene showing incorrect server information
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
Bigger waves at the edge of the deep sea when starting taking rads
viewmodel chainsaw update anims and anim controller edits
2 handed melee set of anim, entity and hold type updates
hooked up wall cabinet to unlock via decor lighting pack
Fixed table lamp missing its source item
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
tugboat_shelf_fix -> main
Fix shelfs not working on tugboats
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
Updated the Rust.RenderPipeline package to include lighting stencil value changes
Chandelier - updated icon
Fixed SteamInventoryGen breaking when an item is missing its description
Fixed sled_xmas skin missing its name and desc
merge from steaminventorygen_loc_fix