reporust_rebootcancel

139,690 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
2 Years Ago
Skinning updates, burst cloth tweaks
2 Years Ago
More error handling
2 Years Ago
merge from main
2 Years Ago
Fix wolf leap attack being too spammy
2 Years Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
2 Years Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
2 Years Ago
Tweaked clock deploy volumes and socket mods order
2 Years Ago
Fixed errors preventing Arabic language to load correctly
2 Years Ago
Merge: from main Tests: built all modes, built small house, cut a tree
2 Years Ago
Add error log to identify missing scene items
2 Years Ago
hooked up speedometer and fuel ticks
2 Years Ago
Merge from main
2 Years Ago
setting up wallpaper viewmodel.
2 Years Ago
weekly renders
2 Years Ago
Changed LOD settings for Digital Clock
2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
Merge SidecarAngleFix -> main
2 Years Ago
Collider adjustments
2 Years Ago
Reduce sidecar downward angle limit from -60 to -45
2 Years Ago
New sidecar box collider + duplicate
2 Years Ago
Write length of each packet in output demo data
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
2 Years Ago
merge from digitalclock
2 Years Ago
Time text LOD Updated icon
2 Years Ago
Tweaks for new IK script.
2 Years Ago
Merge from workbench_rpc_fix
2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
Second pass on wainscotting wallpaper
2 Years Ago
Explosive Effect Offset -> Main
2 Years Ago
Add ability to offset explosion effects locally or in world space
2 Years Ago
disabled refraction on digital clock material
2 Years Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
2 Years Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
2 Years Ago
Implement writing Protobuf header of demos for the final merged player demo
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
cleaing up divesite. collision and lods
2 Years Ago
Updated Textures for Digital Clock
2 Years Ago
Fix wolf not following players moving away with lit torches
2 Years Ago
Add torch to bow editor loadout