reporust_rebootcancel

97,752 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Rig L2
5 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
5 Years Ago
Backup
5 Years Ago
[D11] CustomiseServer popup hooked up
5 Years Ago
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5 Years Ago
[D11] [UI] Added code to parse latest news from server.
5 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
5 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
5 Years Ago
Increase LOD grid processing timeout
5 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
5 Years Ago
Added proper coliders to each floor
5 Years Ago
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5 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
5 Years Ago
Added missing barrier Fixed LOD naming
5 Years Ago
5 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
5 Years Ago
vm detonator updates, added detonator entity
5 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
5 Years Ago
[D11] Adjustments for ps4 touchpad
5 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
5 Years Ago
Tweaked EntityLink memory pool size
5 Years Ago
[D11] Added hide hud option to in game debug screen
5 Years Ago
fluorescent light on post tweaks (model)
5 Years Ago
[D11] Control config B - support for xb1/ps4
5 Years Ago
backup, S2P
5 Years Ago
various fixes /crane / small oilrig scene
5 Years Ago
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
5 Years Ago
[D11] [UI] visual changes to the create new server top level menu
5 Years Ago
[D11] Popups for Start/Stop/Restart/Renew servers
5 Years Ago
Cherry picked 31335
5 Years Ago
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5 Years Ago
Oilrig small electrics, scene2prefab setup, prefab, loot spawns
5 Years Ago
missing meta file
5 Years Ago
Added building instance pooling to building manager on the client (GC)
5 Years Ago
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
5 Years Ago
[D11] [UI] updated the createServerType visuals
5 Years Ago
Oilrig small progress backup
5 Years Ago
[D11] Server telemetry logging improvements.
5 Years Ago
[D11] DTLS plugin reduced back to just the handshake operation.
5 Years Ago
Backup
5 Years Ago
Lighting prefab backup. More proplight prefabs.
5 Years Ago
Clear Log.EAC.txt on server start
5 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
5 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
5 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
5 Years Ago
Changed network cell size from 64x64 to 32x32
5 Years Ago
buoyancy error fix
5 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
5 Years Ago
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5 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.