reporust_rebootcancel

97,006 Commits over 3,653 Days - 1.11cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] forgot this with 30544
5 Years Ago
Fixed the LOD bugs. Cleaned out clutter.
5 Years Ago
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
door controller pairing
5 Years Ago
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5 Years Ago
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
5 Years Ago
Can place ladders anywhere on the cargo ship
5 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
5 Years Ago
[D11][TUTORIAL] Player no longer in sleep state when entering tutorial
5 Years Ago
merge from main
5 Years Ago
Can attach ladders to the side of the cargo ship Network++
5 Years Ago
oilrig progress backup
5 Years Ago
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
5 Years Ago
Temp workaround for nude scientists when changing censorship setting
5 Years Ago
Fixed broken LODs on female pants
5 Years Ago
Remove pubic hair with underwear censorship enabled
5 Years Ago
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
5 Years Ago
Fixed female corpses missing bra with underwear censorship enabled
5 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
5 Years Ago
merge from main
5 Years Ago
Skin bundle update
5 Years Ago
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
5 Years Ago
[D11] rebuilt manifest with missing testseat prefab put back in.
5 Years Ago
[D11] [UI] Define fix.
5 Years Ago
When NPCs move to maintain cover, ensure they are allowed to fire at will. Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
5 Years Ago
[D11] Fixed jenkins on xbox
5 Years Ago
[D11] Inject log verbosity level into DTLS application callback.
5 Years Ago
[D11] [UI] Fix error with argument passed in incorrect order.
5 Years Ago
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
5 Years Ago
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
5 Years Ago
Added underwear censorship option
5 Years Ago
[D11] DTLS native plugin log level verbosity support.
5 Years Ago
[D11] Bump Network Protocol
5 Years Ago
door pairing
5 Years Ago
fix typo
5 Years Ago
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
5 Years Ago
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5 Years Ago
[D11] New default config files for Options & Default button now working in Options Menu
5 Years Ago
[D11][TUTORIAL] fix for not being able to collect items in local server need to look into this more. Increase gametip fade time