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97,771 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Oilrig lights, base placement
5 Years Ago
tweaked fluorescent light pole model a bit
5 Years Ago
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
5 Years Ago
Vending area.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
5 Years Ago
Generator area & fx.
5 Years Ago
[D11] unload some more prefabs after map load, seems ok
5 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
5 Years Ago
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
5 Years Ago
More
5 Years Ago
More FX. Scene backup.
5 Years Ago
buoyancy server NRE fixes
5 Years Ago
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
5 Years Ago
merge from main
5 Years Ago
[D11] OSK for setting the "Message of the Day" for a server
5 Years Ago
[D11] [UI] Starting support for metadata components to handle data for data components.
5 Years Ago
Disable mesh streaming on sever
5 Years Ago
detonator viewmodel/worldmodel setup (with placeholder anims)
5 Years Ago
[D11] Sorted 0% scaling issue with Credits Screen prefab
5 Years Ago
[D11] [Tutorial] Fences for animal Pens
5 Years Ago
[D11][Tutorial]Tutorial Map updates
5 Years Ago
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
5 Years Ago
[D11] [UI] updated autosave spinner
5 Years Ago
Backup
5 Years Ago
[D11] [UI] missing translation define
5 Years Ago
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
5 Years Ago
[D11] Fixes for ServerAdmin on the InGame carousel
5 Years Ago
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
5 Years Ago
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added) removed clean rust from find / join game UI added some localisation strings
5 Years Ago
Added building instance pooling to building manager (GC)
5 Years Ago
Additional client profiling
5 Years Ago
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
5 Years Ago
Compress and stream baked meshes
5 Years Ago
fix merge problem
5 Years Ago
Apply mesh streaming settings
5 Years Ago
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
5 Years Ago
[D11][Audio] Latest mixer tweaks
5 Years Ago
Script compile fixes
5 Years Ago
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
5 Years Ago
[D11] More server side PlayFab stats
5 Years Ago
Merge from d11_console_branch
5 Years Ago
Oilrig electric puzzle setup
5 Years Ago
Build test asset bundle into build/test folder
5 Years Ago
Updated Unity version
5 Years Ago
Set readableCollisionMeshes flag on server
5 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
5 Years Ago
[D11] Server side PlayFab stats for structures built
5 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills