reporust_rebootcancel

134,726 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Fixed vehicle sub-entities doubling up on the client side
5 Years Ago
Potential fix for snowball leaked entities
5 Years Ago
DoPrepare run
5 Years Ago
Fuel and storage sub-ents
5 Years Ago
More east progress
5 Years Ago
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
5 Years Ago
More east inland sculpts
5 Years Ago
fire in longer bursts when close range
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
temp forest tweak
5 Years Ago
5 Years Ago
More wheel stuff
5 Years Ago
Wheel stuff
5 Years Ago
More snowmobile WIP. Compiling now
5 Years Ago
this bad boy can fit so many cliffs in it *slaps roof*
5 Years Ago
More WIP snowmobile code
5 Years Ago
Cleaned up old east inland splats
5 Years Ago
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
5 Years Ago
More sculpts/backup
5 Years Ago
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
5 Years Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
5 Years Ago
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented. - Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Rename ModularCarPhysics to CarPhysics
5 Years Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
5 Years Ago
Merge VehicleUpdates -> Main, let's try this again
5 Years Ago
Sculpt backup
5 Years Ago
Fix for revertion bullshit in northern terrain data
5 Years Ago
Most remaining east inland cliffing
5 Years Ago
merge from permstore_1
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
Added a near clip offset for underwater rendering
5 Years Ago
animals can no longer attack players in modular vehicles
5 Years Ago
merge from main
5 Years Ago
fixed bug with animals continuing to attack player corpses
5 Years Ago
merge from excavator_scene_rework
5 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
5 Years Ago
merge from main
5 Years Ago
merge from ai_purge2
5 Years Ago
merge from main
5 Years Ago
Manifest rebuild to fix "no number for string fuel_storage"
5 Years Ago
Fix load order issues with vehicle fuel
5 Years Ago
Error fix
5 Years Ago
More optimizations to height and trace queries
5 Years Ago
Fixed third person mode when spectating
5 Years Ago
Merge from main
5 Years Ago
Comment
5 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)