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134,717 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Snowy material and texture variants of various assets
5 Years Ago
Arctic base modules / custom meshes and prefabs
5 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
5 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
5 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Ocean renderer optimizations, trace optimizations
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
last few prefabs, manifest.
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
more
5 Years Ago
more
5 Years Ago
more
5 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
5 Years Ago
Snowmobile WIP code, protobuf setup etc
5 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
5 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Merge misc_improvements -> Main
5 Years Ago
Merge IntegrateVehicleSubEnts -> Main
5 Years Ago
Fix ProjectSettings set to CLIENT
5 Years Ago
Merge MLRSUpdates -> Main
5 Years Ago
Fixed cassette recorders not sticking correctly to MLRS moving parts
5 Years Ago
More east progress
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
East inland WIP
5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
Merge from water5_final
5 Years Ago
Fixed trace test bug
5 Years Ago
Added model component to MLRS
5 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged
5 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
5 Years Ago
Simplify AnyMounted
5 Years Ago
Rename HasAnyPassengers to AnyMounted
5 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
5 Years Ago
Manifest build, and prefab ID fix
5 Years Ago
Merge misc_improvements -> snowmobile
5 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
5 Years Ago
More inland cliff replacements
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).