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134,726 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Fish can now be sold for more scrap at fishing village exchange
5 Years Ago
MP5 NPC drop chance lowered slightly
5 Years Ago
persistance++ (Blueprint wipe)
5 Years Ago
merge from forest_density_testing - needs more testing but will tweak as needed
5 Years Ago
Raised excavator spawn priority S2P
5 Years Ago
merge from nov_balance
5 Years Ago
merge from main
5 Years Ago
Added a button to spectate a player in the player info panel of the server admin F1 tab
5 Years Ago
Hide hero interaction elements when using main menu navigation. Adjusted title texture position.
5 Years Ago
Merge from first person spectate
5 Years Ago
Add support for the title field of hero ads to use a url (500x500)
5 Years Ago
I investigated why snowmobiles constantly jitter but modular cars don't. Swapped parts around until I eventually determined that tall vehicles don't jitter, but short ones do. For instance, a modular car with only a flatbed would jitter, but a car with only a cockpit wouldn't, even if it used the flatbed entity script. Swapping the world colliders around made the difference. There are no bounds-based checks for vehicle physics in our code, so I looked at what Unity might set internally based on the collider setup. Rigidbody centre of mass was being set correctly, but we didn't set inertiaTensor. I've set an inertiaTensor here manually based on the one Unity calculated from a taller snowmobile, and it successfully removes the jitter. Ideally, we should do a similar solution for modular cars in case we ever add something like a low open cockpit, but I'll need to come up with a way of getting good inertia tensor values manually.
5 Years Ago
Fix wheel calc on snowmobile too
5 Years Ago
Fixed modular car wheel method issues
5 Years Ago
Secret front wheels. Realmed remove setup.
5 Years Ago
wip signal computer work
5 Years Ago
Working on snowmobile physics
5 Years Ago
Merge from main
5 Years Ago
excavator signal computer WIP
5 Years Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
5 Years Ago
2.5x increase in excavator production rate
5 Years Ago
Watch tower decay, health and craft time tweaks Table craft price changes - no longer need metal fragments Fixed missions UI enabled on first open and requiring double click to close
5 Years Ago
LOD fixes on excavator
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
5 Years Ago
T3 techtree changes - MP5 cost and position changes
5 Years Ago
TechTreeT2 electricity and car parts progress and fixes
5 Years Ago
Steamworks / Steamclient DLL updates
5 Years Ago
merge from human_ai_combat
5 Years Ago
split off electricity and car parts from T2 techtree
5 Years Ago
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
5 Years Ago
Remove debug lines
5 Years Ago
BillBTestMap edit
5 Years Ago
Move a variable
5 Years Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
5 Years Ago
Update head look flag to fix merge conflict
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Merge from main
5 Years Ago
Minor edits
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
Fix HasMountPoints not working properly on modular vehicles
5 Years Ago
Fix project settings
5 Years Ago
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
5 Years Ago
Merge from main
5 Years Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
5 Years Ago
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
5 Years Ago
Split BaseVehicle back up, with the modified code from the merge
5 Years Ago
Merge in sleeper_mounting_2
5 Years Ago
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
5 Years Ago
Updates to BillBTestMap