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123,095 Commits over 4,171 Days - 1.23cph!

20 Days Ago
added model, materials and textures for charity plushie 2 and 3
20 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
20 Days Ago
Bugfix: apply same neighbour occlusion fix to jobs Perf tests of 100k paths show degradation (serial +25%, parallel +52%), but perf tests for 10k baseplayer occlusion show negligeble impact (serial -9%, parallel +1%). Tests: occlusion unit tests pass
20 Days Ago
Bugfix: reimplement occlusion neighbour logic in non-burst flow - Added anothed optim todo now that we have axis-count-specific neighbour checks This partially fixes the failing test (it still fails since now it trips up in burst version) Tests: ran unit tests
20 Days Ago
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20 Days Ago
Update: Re-enable sorted pair occlusiuon visibility caching Tests: none, I know it's borked
20 Days Ago
Merge: from baseplayer_serverupdateparallel
20 Days Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
20 Days Ago
Update: disable bidirectional occlusion caching for now - Left a couple optim/safety todos This fixes the batch vs serial baseplayer occlusion consistency test, but one CantSee fails as expected. Going to fix it in a child branch, as that currently blocks more optims. Tests: ran relevant unit tests
20 Days Ago
prison update, prison barge made into prefab
20 Days Ago
Moved files around and renamed some classes
20 Days Ago
Removed test code
20 Days Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
20 Days Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
20 Days Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
20 Days Ago
Split crude profiler and memory tally into separate files as they should
20 Days Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
20 Days Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
21 Days Ago
Starting the blockout again from scratch since my PC bluescreened
21 Days Ago
Added exact match to PhraseSearchWindow and improved performance
21 Days Ago
fix_server_browser_missing_servers -> main
21 Days Ago
Use burst compiler hints
21 Days Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
21 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
21 Days Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
21 Days Ago
21 Days Ago
tutorial_mission_reset_nre_fix -> main
21 Days Ago
Ensure logic still works if the skipped mission was the active mission
21 Days Ago
tutorial_mission_reset_nre_fix -> main
21 Days Ago
Dont serialize null missions Dont serialize default state missions
21 Days Ago
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21 Days Ago
prison update
21 Days Ago
Replaced static fuel_barrel_black objects on large oilrig with yellow and red variants so gameplay remains unchanged. Ran S2P
21 Days Ago
Caged in fuel_barrel_black objects on small oilrig (1 set of 8, 1 set of 4) and replaced 4 other fuel_barrel_black objects with fuel_barrel_red as they are too visually similar to the diesel barrel pickupables. Ran S2P.
21 Days Ago
More set dressing of farm barge
21 Days Ago
Removed static upright fuel_barrel_black objects from large oilrig as they are too visually similar to the diesel barrel pickupables. Ran S2P.
21 Days Ago
mission_isstarted_nre -> main
21 Days Ago
Improvised walkways progress
21 Days Ago
Try/catch mission think system
21 Days Ago
Assembly contexts for code declared phrases Better de-duping and type skip when generating the phrases
21 Days Ago
Reworked pouring so it uses a start and stop RPC. Holding left mouse button will pour (up to) 50ml out of the container every 0.5s (100ml/s), stop holding left mouse button and pouring stops. Needs bespoke animations and visual effects, something like a continuous stream pouring out when the item is tilted over. Video: https://files.facepunch.com/jacob/1b1211b1/Unity_0KbTAw2Am2.mp4
21 Days Ago
mission_isstarted_nre -> main
21 Days Ago
Fix mission 'is started' NRE
21 Days Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
21 Days Ago
Enable 3052 materials for instancing
21 Days Ago
Tests: TestLineOfSight - properly enforce non-job mode in relevant cases Tests: ran test sets
21 Days Ago
Tests: TestLineOfSight - validate reverse paths Looks like some occlusion checks might fail reverse paths. That's an uh-oh. Tests: ran above set, got a failure
21 Days Ago
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21 Days Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
21 Days Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.