110,878 Commits over 3,897 Days - 1.19cph!
merge from landmine_disarm_explode_bugfix
Experimental invoke based reload system tests
Bday 11 poster scene tweaks + backups
merge from network_queue_priority -> aux3
Prototype: create a high property network update queue for building blocks, high walls & SAM sites
- this should cause bases to load in faster when travelling fast across the map (in vehicles)
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
Fixed speed ratio calculated based on the current gait
Fixed NRE when jumping
Merge from campfire_purifier_freshwater_fix
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
Fluffed up the hit marker. (Kinda needs soft blend tho)
Bday11 hero poster scene + materials backup
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
Twitch Rivals poster backup
Fixed weapons clipping into shield when shield is held up
adminui_drone_accessible -> main
- Predict if a vending machine can be reached by a drone or not.
- Show a panel in the admin UI
Can now use hammer and tool gun with shield (can only repair)
merge from qol_io_rotation
vendingmachine_transaction_history -> main
Also includes:
- Sound light
- Sprinklers
- Igniter
- Water pump
- Debug power generator
main -> vendingmachine_transaction_history
Merge from launcher reload bug
Enabled rotation before deployment for the following electrical items:
- Electrical branch
- Splitter
- Button
- Blocker
- Root combiner
- Memory cell
- HBHF Sensor
- Audio alarm
- RAND switch
- Simple light
- Siren light
- Flasher light
- Laser detector
- Pressure pad
- Tesla coils
Merge from launcher reload bug
Swapped to virtual item icon on feed entries
Fixed double reload still possible on flamethrower
Merge from scrap_exchange_dynamic_pricing
Merge from launcher reload bug
Fixed fractional reloading not working
- Add the UI to display customer stats
- Save/Load customer stats
Fixed vending machines not properly applying scrap received multiplier