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126,941 Commits over 4,109 Days - 1.29cph!

15 Days Ago
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15 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
15 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
15 Days Ago
merge from main -> party_system
15 Days Ago
Sea moss tests
15 Days Ago
Hopefully fixes and improvements
15 Days Ago
Close opened page and modals when closing the store
15 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
15 Days Ago
merge from new_menu
15 Days Ago
Close steam inventory opened modal when switching tab Code cleanup
15 Days Ago
merge from new_menu
15 Days Ago
Close skin modal when switching store tab
15 Days Ago
DLC tab layout fixes Some localization bits
15 Days Ago
m15 attachment updates
15 Days Ago
Fixed store featuring loading
15 Days Ago
Store overlay page layout changes
15 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
15 Days Ago
Hide SteamID in ReportPlayer menu
15 Days Ago
Fixed broken material on rust plus popup
15 Days Ago
Fixed DLC tab 'view on steam' button size
15 Days Ago
Fixed incorrect on toggle changed button being used
15 Days Ago
Setup Server Browser cache
15 Days Ago
merge toggleable shadows
15 Days Ago
Made shadows toggleable
15 Days Ago
Local phrases update
15 Days Ago
merge from main
15 Days Ago
Store overlay page carrousel scroll, arrow buttons
15 Days Ago
snap_deployable_improvements -> main
15 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
15 Days Ago
fix double shadows
15 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
15 Days Ago
revert protocol version
15 Days Ago
merge from main
15 Days Ago
snap_deployment_improvements -> main
15 Days Ago
Further refinements to snapping feel
15 Days Ago
Fixed screen mode setting changing the wrong convar
15 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
15 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
15 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
15 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
15 Days Ago
Fix Typo in ServerAdminPlayerInfo
15 Days Ago
15 Days Ago
Finishing up blend layers on floating walkways
15 Days Ago
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15 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
15 Days Ago
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Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
15 Days Ago
merge from new_menu
15 Days Ago
Exclude soft mask assembly from obfuscation
15 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)