reporust_rebootcancel

129,314 Commits over 4,140 Days - 1.30cph!

7 Months Ago
Parent merge
7 Months Ago
Merge from media_projects
7 Months Ago
split the magazine from the rifle for the world model
7 Months Ago
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7 Months Ago
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7 Months Ago
Piercer
7 Months Ago
merge from primitive
7 Months Ago
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7 Months Ago
merge from primitive
7 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
7 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
7 Months Ago
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7 Months Ago
Ballista incendiary bolt now creates a world model on impact
7 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
7 Months Ago
Copied spine avatar settings from main
7 Months Ago
primitive -> Aux2
7 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
7 Months Ago
Revert 'rock formation huge e' materials back to what they should be
7 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
7 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
7 Months Ago
primitive -> Aux2
7 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
7 Months Ago
detatch tow when horse swims
7 Months Ago
Added walking bee model, textures and materials
7 Months Ago
natural beehive world model LODs materials and textures
7 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
7 Months Ago
Add proc anim to croc tail
7 Months Ago
network++
7 Months Ago
merge from primitive/gameplay
7 Months Ago
Re-added debug capsule rendering 💊
7 Months Ago
Initial single plant pot setup
7 Months Ago
Tech tree updates
7 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
7 Months Ago
merge from main
7 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
7 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
7 Months Ago
renamed unclear player ragdoll param force->velocityOverride
7 Months Ago
Setup spine movement
7 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
7 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
7 Months Ago
Made the deferred decals work with the new environment volume system
7 Months Ago
Cherry picking 111833
7 Months Ago
Merge main into spatially_aware_env_volumes
7 Months Ago
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7 Months Ago
Fixed bottom siege tower drawbridge not having sound
7 Months Ago
Capture shadow mode setting
7 Months Ago
Minicrossbow ClientInit NRE fix
7 Months Ago
Cherry picking 111833
7 Months Ago
Subtracting previous shoreVector fuckery
7 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()