reporust_rebootcancel

126,941 Commits over 4,109 Days - 1.29cph!

20 Days Ago
- MeshCull, MeshLOD and RendererLOD are now able to add their states to the instancing system themselves without the need for a RustRenderer. - Fully decoupled InstanceCreationInfo from *Renderer for more flexibility. - Added an `autoconnect` ConVar (editor only) to speed up debugging on external servers - Improved debugging by adding Robocop vision. New ConVar: indirect_instancing.debug - Added InstancedLODComponent to cover the instancing needs of MeshCull, MeshLOD and RendererLOD - Tools: Record unsupported materials during play mode so that they can be fixed later - Tools: More progress bars for long operations - InstancedDebugDraw: Fixed not updating properly due to missing damage tracking on the command buffer - Introduced WrappedRenderer to intercept modifications from other parts of the code. It works, but I'm probably not going to keep this. - Moved all the debug stuff to separate files - Fixed a == vs. = typo in SoundDefinition.AutoAssignAudioClips
20 Days Ago
Update: locking in unbox.any version - Updated comment explaining why unbox.any instead of Unsafe.As (tl;dr - a smidge faster, but no runtime type checks) - added a unit test that validates runtime checking Tests: unit tests
20 Days Ago
manifest
20 Days Ago
Update: add BasePooledList template - Updated test to use it Boilerplate for various PooledList<T> implementations Tests: test now passes
20 Days Ago
Fixed wrong refs
20 Days Ago
merge from main -> party_system
20 Days Ago
merge from party_system -> main
20 Days Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
20 Days Ago
renamed - remove underscore in mapname
20 Days Ago
bake height map changes
20 Days Ago
Assign textures and bundles
20 Days Ago
QA Island scene/map setup
20 Days Ago
Add ability to add general padding Fixed locker snapping
20 Days Ago
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20 Days Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
20 Days Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
20 Days Ago
Icon setup
20 Days Ago
merge from main
20 Days Ago
Steam inventory market price is using the steam client country code
20 Days Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
20 Days Ago
Required items rework. More UI wip.
20 Days Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
20 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
20 Days Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
20 Days Ago
merge from frontier_external_fixes
20 Days Ago
rework some volumes to make snapping and building block to work nicer
20 Days Ago
Update: projectile perf test Tests: ran the perf test
20 Days Ago
20 Days Ago
more legacy cleanup
20 Days Ago
20 Days Ago
also delete stray Assets\Materials dir, added in 119921
20 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
20 Days Ago
deleted random jungle rock in Asset root dir
20 Days Ago
snap_deployables -> main
20 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
20 Days Ago
Updated legacy wall icon
20 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
20 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
20 Days Ago
manifest
20 Days Ago
main -> snap_deployables
20 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
20 Days Ago
revert_ui_slider_merge_issues -> main
20 Days Ago
Dont stomp new ui volume slider
20 Days Ago
updated files
20 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
20 Days Ago
merge from frontier_external_fixes
20 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
20 Days Ago
merge from rpc_sourcegen
20 Days Ago
merge from abyss_containers
20 Days Ago
merge from lookingat_improvements