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121,643 Commits over 4,048 Days - 1.25cph!

26 Days Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
26 Days Ago
Added jungle ore populations (needs balancing)
26 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
26 Days Ago
Reserialize loadouts with their new fields
26 Days Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
26 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
26 Days Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
26 Days Ago
shelf and storage tests
26 Days Ago
Merge from jungle_update (fix npc sliding)
26 Days Ago
More compile fixes (improper codegen)
26 Days Ago
Fix editor ifdef compile errors
26 Days Ago
Fix compile error
26 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
26 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
26 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
26 Days Ago
vine_integration -> jungle_update
26 Days Ago
Laser detector facelift. SSS improvements.
26 Days Ago
Refactor reposition logic to determine target position before disappearing.
26 Days Ago
Merge from snakes
26 Days Ago
Stay visually alert briefly if attacked form out of range
26 Days Ago
Cherrypick 119021
26 Days Ago
Setup a small line of max length vine swings in the test scene
26 Days Ago
Merge from turn
26 Days Ago
Tweaks
26 Days Ago
merge from softcore_update/tc_antigrief_fix
26 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
26 Days Ago
Added spatial environment volume transition support to transparent objects
26 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
26 Days Ago
Half wall and low wall additional LOS check pos
26 Days Ago
Don't allow placement on single racks
26 Days Ago
Reexported the vine view model to get rid of unneeded geometry
26 Days Ago
Broken: WIP
26 Days Ago
offset for wall corners zfight
26 Days Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
26 Days Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
26 Days Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
26 Days Ago
LOS check position fixes Added new check pos for walls
26 Days Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
26 Days Ago
smoothed out an erosion line in canyon A
26 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
26 Days Ago
Merge: from main Tests: none, no conflicts
26 Days Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
26 Days Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
26 Days Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
26 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
26 Days Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
26 Days Ago
Make croc drop croc meat instead of placeholder bear meat
26 Days Ago
Viewmodel anim update and adding requested animation
26 Days Ago
Merge from jungle_update (croc dive bug fix)
26 Days Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target