reporust_rebootcancel

121,628 Commits over 4,048 Days - 1.25cph!

22 Days Ago
updated snake idle and created test escape anim
22 Days Ago
Restored playground terrain
22 Days Ago
merge from maxauth_clear_fix
22 Days Ago
'ent auth' command works with tugboat
22 Days Ago
merge from main
22 Days Ago
merge from containercorpse_slots_fix
22 Days Ago
Fixed container corpses incorrect inventory slots count
22 Days Ago
enabled spatially aware environment volumes in Ziggurat
22 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
22 Days Ago
Merge from parent
22 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
22 Days Ago
merge from main
22 Days Ago
Merge from jungle_update
22 Days Ago
Apply Impostor safety checks
23 Days Ago
Impostor fix
23 Days Ago
Merge from jungle_update
23 Days Ago
Possible fix for floating players after vine tree is destroyed
23 Days Ago
Merge from jungle_update
23 Days Ago
Merge from main
23 Days Ago
Merge from main
23 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
23 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
23 Days Ago
Stop descending before hitting a vehicle
23 Days Ago
Add distance checks to vine interactions
23 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
23 Days Ago
Fixed climb interact option appearing when mounted to a vine
23 Days Ago
Vine swinging icons
24 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
24 Days Ago
Mild polish on the programmer art electric wire flow overlay.
25 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
25 Days Ago
merge from outbreak_outfit -> jungle_update
25 Days Ago
merge from jungle_update
25 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
25 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
25 Days Ago
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25 Days Ago
Merge from main
25 Days Ago
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25 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
25 Days Ago
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25 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
25 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
25 Days Ago
Updating coconut armour view model arms fbx
25 Days Ago
3p vine swing anim first pass exported
25 Days Ago
3p throwing and waiting to catch boomerang animations
25 Days Ago
Added cool emissive mat variant Tweaked textures
25 Days Ago
More wip, smoother movement
25 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
25 Days Ago
Roof and triangle roof LOS tweaks
25 Days Ago
Triangle floor and triangle foundation tweaks
25 Days Ago
Fixed transparency issues on the vine viewmodel