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128,127 Commits over 4,201 Days - 1.27cph!

19 Days Ago
baked tropical2 shorevectors
19 Days Ago
handle inactive terrain in bakes
19 Days Ago
deep sea shorevector map initializes as ocean
19 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
19 Days Ago
hull.triangle sockets setup
19 Days Ago
Initial setup to fix scientists trying to shoot through glass
19 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
19 Days Ago
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19 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
19 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
19 Days Ago
Fixes, improvements, socket tweaks.
19 Days Ago
Rejigged LODs in mannequin variants
19 Days Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
19 Days Ago
merge from deep_sea
19 Days Ago
Fix player model playable graph NRE on other players.
19 Days Ago
Remove log
19 Days Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
19 Days Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
19 Days Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
19 Days Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
19 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
19 Days Ago
PT boat turret update
19 Days Ago
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19 Days Ago
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19 Days Ago
Better soft mask canvas caching
19 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
19 Days Ago
More work arounds for dodgy clipping checks on the pt boat
19 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
19 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
19 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
19 Days Ago
disabled relief mapping on fish piles material
19 Days Ago
fixed zfight on boat low wall posts when adjacent
19 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
19 Days Ago
Fix mission item pickup being setup wrong on small oil rig
19 Days Ago
RPG7 - updated viewmodel, WIP textures
19 Days Ago
Merge from naval_missions
19 Days Ago
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19 Days Ago
Merge from /indirect_instancing/layers
19 Days Ago
push up 2nd half of the asset
19 Days Ago
Push up new meshing asset with source
19 Days Ago
Remove spam logs
19 Days Ago
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19 Days Ago
Tac Gloves texture update
19 Days Ago
Remove old meshing asset
19 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
19 Days Ago
Remove socket free