reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

31 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
31 Days Ago
WIP
31 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
31 Days Ago
SimpleBuildingBlock upgrading wip
31 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
31 Days Ago
Fix wolves suddenly stoppinng when fleeing
31 Days Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
31 Days Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
31 Days Ago
Mere from peacekeeper_turret_hostile_warning_ui
31 Days Ago
31 Days Ago
Merge from main
31 Days Ago
Double the warning radius, only show turret marker if hostile.
32 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
32 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
32 Days Ago
merge from qol_variable_zoom_scope -> main
32 Days Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
32 Days Ago
merge from main -> aux3
32 Days Ago
merge from qol_variable_zoom_scope -> main
32 Days Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
32 Days Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
32 Days Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
32 Days Ago
Fixed T1 shell ejection not working.
32 Days Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
32 Days Ago
Removed debug
32 Days Ago
Removed old commented-out code
32 Days Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
32 Days Ago
Fixed ore tests following the recent hot spot changes
32 Days Ago
Ores test compile fix
32 Days Ago
merge from main
32 Days Ago
merge from qol_dropbox_new_slots -> main
32 Days Ago
Fix item filter on mailbox input
32 Days Ago
Fix mailbox loot panel after splitting into two inventories
32 Days Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
33 Days Ago
Merge from discofloor_rotation
33 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
33 Days Ago
Merge from shields
33 Days Ago
Fixed noclipping breaking held entities entirely
33 Days Ago
Removed flat fuel consumption when triggering the battering ram
33 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
33 Days Ago
Fixed battering ram firing replication
33 Days Ago
- Add purchased items to purchase history - Changes to protobufs
33 Days Ago
- Some initial protobufs - RPC setup
33 Days Ago
merge from ocean-edges-issue
33 Days Ago
merge from main -> aux3
33 Days Ago
drawbridge lods and ladders
33 Days Ago
mitigate water Z-fighting with terrain at shore
33 Days Ago
merge from siege_weapons
33 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
33 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
33 Days Ago
Can't operate waterlogged ballista and catapult