reporust_rebootcancel

139,324 Commits over 4,352 Days - 1.33cph!

22 Days Ago
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22 Days Ago
Fixed vending machine deploy regression
22 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
22 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
23 Days Ago
Budget the main thread part of navmesh building
23 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
23 Days Ago
naming conventions, small tweaks
23 Days Ago
manifest, bounds fixes, guide fixes
23 Days Ago
apartment wood stove
23 Days Ago
Loadouts tab baseline
23 Days Ago
updated item definition on bunny suit
23 Days Ago
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23 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
23 Days Ago
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23 Days Ago
exported latest salvaged axe v model anims
23 Days Ago
Fixes
23 Days Ago
Updated BunnySuit
23 Days Ago
Updating krieg backpack skinning and burst cloth
23 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
23 Days Ago
Fix incorrect cleanup on load fail
23 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
23 Days Ago
Camping Cooker update
23 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
23 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
23 Days Ago
Bunny Suit item update
23 Days Ago
Bunny Suit setup
23 Days Ago
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23 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
23 Days Ago
Started cleanup
23 Days Ago
fix server build
23 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
23 Days Ago
Fix crash
23 Days Ago
Updating krieg skeleton asset
23 Days Ago
Fixed modular car fuel tank not connectable to anything
23 Days Ago
Add missing lod2 to emission toggle
23 Days Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
23 Days Ago
Remove the placeholder "cancel" menu option.
23 Days Ago
Updating krieg hazmat burst cloth and skinning
23 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
23 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
23 Days Ago
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23 Days Ago
Enabled LZ4 high compression
23 Days Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
23 Days Ago
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23 Days Ago
Exposed rebar texture
23 Days Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
23 Days Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
23 Days Ago
Fixed ocean topology in launch site, potentially other monuments
23 Days Ago
Check Unity object lifetime before calling onVisibilityChanged callback
23 Days Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)