reporust_rebootcancel

132,885 Commits over 4,293 Days - 1.29cph!

43 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
43 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
43 Days Ago
Merge from naval_update
43 Days Ago
Merge from naval_update
43 Days Ago
updated space station lr300 description
43 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
43 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
43 Days Ago
updated ice sculpture description
43 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
43 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
43 Days Ago
Updated male model/prefabs
43 Days Ago
ore box texture pass
43 Days Ago
set up lr300 space entity with space gun rig
43 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
43 Days Ago
Merge from parent
43 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
43 Days Ago
Parent entities before initializing them
43 Days Ago
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43 Days Ago
Gibs and LODs for Artist Canvas S
43 Days Ago
Balloon config UI improvements
43 Days Ago
player update car pose change + IK adjustment
43 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
43 Days Ago
don't let you push a PlayerBoat if you're parented to it
43 Days Ago
Make sure placement error is correct for the deep sea build fix
43 Days Ago
and added the texture too
43 Days Ago
added store icon for birthday candle hat
43 Days Ago
merge from deep_sea
43 Days Ago
Fixed being able to build in the deep sea when looking at an entity
43 Days Ago
setup worldmodel prefab for lr300 space gun
43 Days Ago
Removed deep sea hackable crate map marker
43 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
43 Days Ago
50cal_animations -> naval_update
43 Days Ago
S2P all
43 Days Ago
merge from boat_building
43 Days Ago
50cal -> naval
43 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
43 Days Ago
50cal_Animations -> naval_update
43 Days Ago
50cal_animation -> naval_update
43 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
43 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
43 Days Ago
Update all ship trigger parent shapes to match the ship
43 Days Ago
Projector in stables_b now permanently on
43 Days Ago
Merge from deploy_fixes_wip
43 Days Ago
FX tweak to better faciliate adjacent wall.
43 Days Ago
Try authority with higher yield state acceptance
43 Days Ago
50cal_animations -> naval_update
43 Days Ago
plugged gap in stairs_overhang_300x300_corner
43 Days Ago
double 50Cal mounting sounds and shooting volume changes
43 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
43 Days Ago
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