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140,835 Commits over 4,383 Days - 1.34cph!

26 Days Ago
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26 Days Ago
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26 Days Ago
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26 Days Ago
Merge from 3p_spectator_improvements
26 Days Ago
Merge from main
26 Days Ago
merge from camera_fog_fix
26 Days Ago
further reduce fogging in cameras
26 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
26 Days Ago
industrial shelving texture pass updates
26 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
26 Days Ago
merge from main
26 Days Ago
Set up inputs for new RRP compatible standard shader
26 Days Ago
Missing rooftop objects
26 Days Ago
part3
26 Days Ago
Part2
26 Days Ago
Apartment complex b fixes Split the roof into multiple objects
26 Days Ago
setting up crossbow bowless vm prefab and anims
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
remove unused uniform
26 Days Ago
fix vfog density map not using configured shore distance falloff
26 Days Ago
Merge from viewmodel_early_disable_fix
26 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
26 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
26 Days Ago
Various fixes.
26 Days Ago
Bunch of more inconsistency fixes.
26 Days Ago
minimum setup required to run a test with ocean
27 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
27 Days Ago
Merge from mfm2
27 Days Ago
Merge from viewmodel_early_disable_fix
27 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
27 Days Ago
Updating skinning for nomad hazmat
27 Days Ago
attempt 2
27 Days Ago
wip/test merge from main
27 Days Ago
parts of /nature folder ok
27 Days Ago
merge from main
27 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
27 Days Ago
Merge from PlayerRigUpdate2
27 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
27 Days Ago
Refactor and additional fix
27 Days Ago
merge from droppeditem_improvements (compile fix)
27 Days Ago
merge from droppeditem_improvements (compile fix)
27 Days Ago
Don't open or process light radial menu if map is open
27 Days Ago
compile fixes
27 Days Ago
effects folder ok
27 Days Ago
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building folder ok
27 Days Ago
props folder ok
27 Days Ago
merge main -> rust_relay_server
27 Days Ago
merged main -> rust_relay_server
27 Days Ago
L shaped sofa collision