reporust_rebootcancel

121,765 Commits over 4,048 Days - 1.25cph!

10 Months Ago
Elevator vehicle merge -> main
10 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
10 Months Ago
extra jutting cliff prefab
10 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
10 Months Ago
▍▆▉ ▌▋▅▇▊▆ ▆▋▆ ▆▆▇▋▍▋ █▇▆▌▇/▆▄▉▄▉▆▌█▇ ▉▋ ▌▅▍▆▌▅▇▉▍▅ ▌▉▋▍█▋ █▄▄▌▄▄▍▆▌ ▅▅▌█▇▌, █▊█ ▇▅▌ ▊▍▆▄▋▍▅██▋ ▄▄███▆▋▋▋▆▊ █▊▍█▄ ▊▇█▍▆▊ ▆▌ ▋▄▌ ▋▇▅▋▌▇█ ▅▌▄▌▇▅▍ ▋▉▍▆▅, ▆▆▉▊▇▌▍
10 Months Ago
Entity Leak Fix -> Main
10 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
10 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
10 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
10 Months Ago
re-enabling animation speeds for DPV
10 Months Ago
Added head.male.average
10 Months Ago
Ignore colliders excluding player movements when running auto crouch
10 Months Ago
merge from EntityLeakFix
10 Months Ago
merge from main
10 Months Ago
merge from codelock_playerprefs
10 Months Ago
merge from dome_collider_fixes
10 Months Ago
merge from industrial_adaptor_movement
10 Months Ago
merge from SBToolCupboard
10 Months Ago
merge from main
10 Months Ago
adjusted serverside player colliders while ragdolling
10 Months Ago
updated wording
10 Months Ago
jutting cliffs progress
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
10 Months Ago
Industrial storage adaptors no longer block player movement
10 Months Ago
Merge from block_dof_playback
10 Months Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
10 Months Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
10 Months Ago
Scene progress
10 Months Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
10 Months Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
10 Months Ago
S2P junkyard and launch site as they also used the offending walkway prefab
10 Months Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
10 Months Ago
Fixed bike instrument light z-figting
10 Months Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
10 Months Ago
Merge from spectator_team_fix
10 Months Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
10 Months Ago
Merge EditorExtras -> main
10 Months Ago
- ▉▊▊▄▊▋ █▉▌▅ ▉▇▄▍, ▇▆▊▉▋▅▆ ▅▆▇▅▍█ ▇▊▉▇▉█▆▌▉ ▆▇ ▉▄▆▌▊▇▆ - ▋▇▄▉▌█ ▍█▊ ▄██▇▌▊▇▅ ▍▆▌▄ '--▍▋▅▋▄▇-▄▋▌█▉▌▄█▉' -> '-▇▋▌▅▇▄-▌▆█▅▌█▌▋▅' ▍▇ ▉▆ ▌▊▍▋ ▋▅-▍▋▋▊ ▌▊▆█ ▄▍█▅▄ █▍▅█▊▊▅ ▌▅▍▋▉▅▆▌▊
10 Months Ago
Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
10 Months Ago
Merge from travelling_vendor/dynamic_pricing Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
10 Months Ago
Dir tweaks, asset reconfig
10 Months Ago
General layout tidy-up
10 Months Ago
Moved the Loadouts section to the bottom since there are so many loadouts now
10 Months Ago
Fixed the 'LOADOUT' section making the editor window want to be very wide
10 Months Ago
Decouple dynamic pricing entirely from in-game time, now operates off real time Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month) Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
10 Months Ago
A couple of minor adjustments to the editor
10 Months Ago
Added a section in the editor that allows enabling a CLIENT+SERVER physics testing mode
10 Months Ago
Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour) If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again