reporust_rebootcancel

121,783 Commits over 4,048 Days - 1.25cph!

10 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
10 Months Ago
Bike Cargoship Parent -> Main
10 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
10 Months Ago
Only bother getting the trigger parent component should the bike have a driver
10 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
10 Months Ago
Merge from main
10 Months Ago
Remove hotreload plugin
10 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
10 Months Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
10 Months Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
10 Months Ago
underwater_divesites scene playable in editor
10 Months Ago
exported wolf run turnleft 150 to run test anim
10 Months Ago
merge from BurstClothFixes
10 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
10 Months Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
10 Months Ago
small ocean wreck buoy initial prefab setup LODs
10 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
10 Months Ago
divesite latest
10 Months Ago
Fixed ConversationManager Update NRE
10 Months Ago
merge from main
10 Months Ago
Merge Cargoship Log Spam Fix -> Main
10 Months Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
10 Months Ago
Client compile fix, code cleanup
10 Months Ago
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
10 Months Ago
Initial support for parsing a list of pasted workshop URLS and finding the matching items
10 Months Ago
Prefab tweaks
10 Months Ago
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
10 Months Ago
Update: Adding Pool.FreeUnmanaged overload for MemoryStream Since Free got changed to accept IPooled only, it allows us to delete a runtime check in the editor env. Tests: build only in editor, all targets
10 Months Ago
Wire deployment cancel condition
10 Months Ago
Feedback: Replacing bikeshedded emptyArray with Array.Empty<T> Tests: trivial change, so only built Client+Server
10 Months Ago
LODs prefab update
10 Months Ago
merge from radtown_redux
10 Months Ago
merge from main
10 Months Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
10 Months Ago
merge from mountable_rotation_fix
10 Months Ago
merge from fix_convar_defaults_server
10 Months Ago
merge from optimize_prewarm_doors
10 Months Ago
merge from triggerbase_fix
10 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
10 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
10 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
10 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
10 Months Ago
Let bike driver wield items
10 Months Ago
Backups/unsaved
10 Months Ago
Updated third and first person animations for rock paper scissors gesture.
10 Months Ago
▆▅█▅▌ ▋▊▅▅▉▌▉█▍▊▊▊▉ -> ▇▄█▄
10 Months Ago
▋▌▋▍▇▌▅▊▄ ▆▅▋▋█▍▄ ▆▍▆▊ ▆▌▉█▅▄▊_▍▊▍▅▌█▍▅ ▋▇▉▊ ▆▅▍▇
10 Months Ago
▆▉▄ ▋▍▍▋▅ ▍▌█ ▄▄▌▆█▌▇▆ ▆▅▉▇▅▄▇▋▆▇ ▅▋▊ ▄▍▌ ▋▉▌ █▋▇▊▋▉▅▅▇▄▊ ▄▌▋▄ ▌▇▊ ▅▍▋▉▆ █▋▌▄▌ (▍▅▄▉▌▍▌▉▍█ ▋▌▄▌ ▍▋▊▆ ▆ ▄▉▅ ▊▅▉▉▅▍▉▍ ▍▍█▇). ▅▆▍▄▅, ▍▌█▍▌▌▇▍▌, ▉▉▋█▉, ▄▆▌▉▍▍▆, ▌▍▄▍▉▌▇▊▋, ▋▋▊▅▇, ▆▄▅▋▆.
10 Months Ago
Rock paper scissors gesture anim progress + backups
10 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed