reporust_rebootcancel

121,765 Commits over 4,048 Days - 1.25cph!

10 Months Ago
Merge from main
10 Months Ago
Merge from fishing_full_inv_fix
10 Months Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
10 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
10 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
10 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
10 Months Ago
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10 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
10 Months Ago
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10 Months Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
10 Months Ago
improved visuals of the glass on the DPV altered texture and materials
10 Months Ago
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10 Months Ago
Added relief map option to standard-specular shader
10 Months Ago
New faster and more accurate compute-based relaxed cone map generator
10 Months Ago
mat change
10 Months Ago
Merge from main
10 Months Ago
Lighting prefab backup / Volume fuckery
10 Months Ago
Hill cliffs proc map settings
10 Months Ago
Hill cliffs progress and mid size variants
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from cached_ping_query_reduction -> main
10 Months Ago
Reduce log spamming
10 Months Ago
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10 Months Ago
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10 Months Ago
Add proxy circle behaviour to wolf to test anims
10 Months Ago
Recipe, description and placeholder icon
10 Months Ago
AI can now trigger tin can alarms
10 Months Ago
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10 Months Ago
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10 Months Ago
Placeholder audio, repair & protection values
10 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
10 Months Ago
Bike Cargoship Parent -> Main
10 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
10 Months Ago
Only bother getting the trigger parent component should the bike have a driver
10 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
10 Months Ago
Merge from main
10 Months Ago
Remove hotreload plugin
10 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
10 Months Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
10 Months Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
10 Months Ago
underwater_divesites scene playable in editor
10 Months Ago
exported wolf run turnleft 150 to run test anim
10 Months Ago
merge from BurstClothFixes
10 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
10 Months Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
10 Months Ago
small ocean wreck buoy initial prefab setup LODs
10 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
10 Months Ago
divesite latest