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125,754 Commits over 4,109 Days - 1.28cph!

27 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
27 Days Ago
Setup better item height Applied to main menu prefab
27 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
27 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
27 Days Ago
Better connection modal animation
27 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
27 Days Ago
off material for strip light
27 Days Ago
fluorescent light model
27 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
27 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
27 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
27 Days Ago
Merge from dlss4_update
27 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
27 Days Ago
Steering wheel maintains current steering level even with no mounted player
27 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
27 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
27 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
27 Days Ago
Initial boat validation setup. Added basic requirements.
27 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
27 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
27 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
27 Days Ago
Compass animation updates
27 Days Ago
Merge: from main
27 Days Ago
Weaving time reduction to 1.6 seconds
27 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
27 Days Ago
Merge from dlss4_update
27 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
27 Days Ago
Store tile owned tag
27 Days Ago
WIP editing of previously finished boats at the boat building station.
28 Days Ago
Store general tab scrollbar
28 Days Ago
General store scroll view Filtering by item
28 Days Ago
Updating view model and world model rigs for the compass
28 Days Ago
Boat building station WIP changes for a togglable edit mode.
28 Days Ago
added renderbatch to all the bloody rags
28 Days Ago
actaully commit the .mat
28 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
28 Days Ago
merge from main - RC
28 Days Ago
Merge from main
28 Days Ago
Merge from parent
28 Days Ago
Merge from dlss4_update
28 Days Ago
Merge from main
28 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
28 Days Ago
Fix error in toggling between instancing on/off
28 Days Ago
merge from targeting_attachment_slot_fix
28 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
28 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
28 Days Ago
Merge from main
28 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
28 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
28 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)