reporust_rebootcancel

121,733 Commits over 4,048 Days - 1.25cph!

30 Days Ago
Update
30 Days Ago
merge from Easter_event_2025
30 Days Ago
Fixed EggUpdater NRE when disconnecting mid event
30 Days Ago
more test shelving, wall and floor
30 Days Ago
Various polish. Red/blue siren light SSS profiles.
30 Days Ago
Revert 118646
30 Days Ago
merge from maxauth_clear_fix
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merge from maxauth_clear_fix
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vending_machine_fridge -> main
30 Days Ago
More compile errors
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Compile error
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vending_machine_fridge -> main
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Rename fridge input
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Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
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Avoid river, lake, swamp, road, rail topology for player spawns
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MaterialConfig supports jungle biome
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Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
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Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
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Spelling fix part 2
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30 Days Ago
merge from navigationevents_fix
30 Days Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
30 Days Ago
Merge: from main Tests: none, no conflicts
30 Days Ago
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Fix spelling
30 Days Ago
Kapok billboard polish / wind setup
30 Days Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
30 Days Ago
Test setup
30 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
30 Days Ago
ClimateOverlay has jungle biome
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conditional_armour_meshes -> main
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merge from oldhorse_purge
30 Days Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
30 Days Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
30 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
30 Days Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
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Manifest
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- ▉█▌ █▅▄▉▌█ ▉▅█▆▆▄▆▊ ▍▉▉▍▆ ▊▇▆▍ ▉▇ ▋▄▆▉ ▋▅ ▆▅▌▇▇▌▄ ▋▄█▊ ▅▇▇▄▊ ▍▌▆▌ - █▇▋ █▆▅▉▅▄ ▇▇▊▊▄▍▍█ ▇▉▋▉▆ ▅▆▋▄ ▊▅▇ ▅▅▇▇ ▍▊▍▇ █▅▅ ▇▌▋▊▅▄
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Merge: from main Tests: ran unit tests
30 Days Ago
Fix croc ragdoll jaw clipping with its skull
30 Days Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
30 Days Ago
Merge from jungle_update (fix croc swimming above water)
30 Days Ago
Make it easier to find a new position for non-flat terrain