reporust_rebootcancel

138,127 Commits over 4,352 Days - 1.32cph!

27 Days Ago
Merge from main
27 Days Ago
double_voicechat_fix -> main
27 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
27 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
27 Days Ago
Merge from pm_equip_tool
27 Days Ago
merge from naval_update/io_boats
27 Days Ago
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27 Days Ago
Change foliage_instancing to shader feature
27 Days Ago
Continue to apply boat based sway while firing
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
27 Days Ago
Fix bug that could sometimes cause player voice duplication
27 Days Ago
Cleanup and minor changes
27 Days Ago
Fixed string lights mixing up local and world, its all local now
27 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
27 Days Ago
merge from main
27 Days Ago
Merge from fix_steam_nickname_bag
27 Days Ago
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27 Days Ago
Merge from ghostship_phys_improvements
27 Days Ago
Merge from drone_deploy_guide_fix
27 Days Ago
Merge from fallback_fishing_spawn
27 Days Ago
merge from wallpaper_playerboats
27 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
27 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
27 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
27 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
27 Days Ago
Hull square and hull triangle socket name update
27 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
27 Days Ago
Make it private so it works better with domain reload
27 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
27 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
27 Days Ago
merge from hackweek_more_tests
27 Days Ago
Updated wallpaper commands to work with player boats
27 Days Ago
merge from /fixes
27 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
27 Days Ago
Updated wallpaper inside sockets to include vehicle_large
27 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
27 Days Ago
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28 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
28 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
28 Days Ago
merge from naval_update/io_boats
28 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
28 Days Ago
merge from parent
28 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
28 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
28 Days Ago
Reapply 143563 as editor test Regenerate testlist
28 Days Ago
merge from main, stomp TestDeployable
28 Days Ago
Leftover uncommitted code
28 Days Ago
Merge from skin_access_improvements