reporust_rebootcancel

134,364 Commits over 4,293 Days - 1.30cph!

48 Days Ago
exported latest 3p paintball gun anims
48 Days Ago
merge from naval_update
48 Days Ago
Updating paintball gun rig
48 Days Ago
merge from main
48 Days Ago
Code clean up
48 Days Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
48 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
48 Days Ago
Debug log damage scale too
48 Days Ago
creating paintball gun 3p anims
48 Days Ago
Damage test save with boats and cannons. Debug logging.
48 Days Ago
npc_vendor_accessible_fix -> main
48 Days Ago
Remove for the travelling vendor
48 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
48 Days Ago
merge from main
48 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
48 Days Ago
Kill deep sea if water system is null
48 Days Ago
player_head_stuck_fix_2 -> main
48 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
48 Days Ago
merge from lastplayed_sorting_fix
48 Days Ago
Fix sorting by "last played" not working correctly in the server browser
48 Days Ago
merge from naval_update
48 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
48 Days Ago
merge from gingerbread_wallpaper_fix
48 Days Ago
windturbine_lod_fix -> main
48 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
49 Days Ago
missed some bolts
49 Days Ago
mountplayersync_ai_bypass -> main (yolo)
49 Days Ago
mountplayersync_ai_bypass -> main
49 Days Ago
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49 Days Ago
hot_reload_1.13.13 -> main
49 Days Ago
Update HotReload to 1.13.13
49 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
49 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
49 Days Ago
Formatting
49 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
49 Days Ago
merge from naval_update
49 Days Ago
set up paintball gun 3p and w model anims
49 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
49 Days Ago
Paintball Gun - viewmodel texture update
49 Days Ago
network_profiler_improvements -> main
49 Days Ago
Display in/out simple bytes in MB
49 Days Ago
Reduce SailPositionInfluence
49 Days Ago
merge from naval_update
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
LOD0 of scrap component box
49 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
49 Days Ago
49 Days Ago
Enable Indirect Instancing by default
49 Days Ago
Profiling
49 Days Ago
No longer restrict Indirect Instancing (`indirect_instancing.enabled`) to developer accounts. I'm looking at you, staging players. 👀