reporust_rebootcancel

123,492 Commits over 4,171 Days - 1.23cph!

34 Days Ago
fix_shockbyte_button -> main (changes were stomped)
34 Days Ago
Remove extra logs
34 Days Ago
Fix shockbyte button again
34 Days Ago
renaming anims
34 Days Ago
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34 Days Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
34 Days Ago
Fixed store search using empty takeover names instead of GetItemName
34 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
34 Days Ago
merge from main
34 Days Ago
WIP test stuff
34 Days Ago
Fix build error due to InstanceHandleList
34 Days Ago
Reset meshes to their state in /main
34 Days Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
34 Days Ago
Remove unused baker prefab
34 Days Ago
Editor GUI tidy up
34 Days Ago
added media images to pilot pack sitem
35 Days Ago
merge from fix_rest_static_fields_disabling -> main
35 Days Ago
merge from hardcore_refresh
35 Days Ago
merge from menu_hotfixes_2
35 Days Ago
Codegen ResetStaticFields
35 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
35 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
35 Days Ago
TODO comments for later around camera work
35 Days Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
35 Days Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
35 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
35 Days Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
35 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
35 Days Ago
merge from main
35 Days Ago
Updated pilot pack store assets
35 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
35 Days Ago
Chandelier - WIP textures, small mesh fixes
35 Days Ago
Commenting
35 Days Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
35 Days Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
35 Days Ago
Fix class layout build error
35 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
35 Days Ago
merge from main
35 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
35 Days Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
35 Days Ago
Renamed script in line with scene rename
35 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
35 Days Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
35 Days Ago
Merge from main
35 Days Ago
fix server build
35 Days Ago
added dryfire ads anim, anim event & updated animator
35 Days Ago
Found another double rendering issue in MeshCull
35 Days Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
35 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
35 Days Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.