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110,898 Commits over 3,897 Days - 1.19cph!

39 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
39 Days Ago
Merge from monument_scenes_renderlod_fix
39 Days Ago
Merge from gesturepack
39 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
39 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
39 Days Ago
Merge from main
39 Days Ago
merge from main -> biome_visuals_2
39 Days Ago
Merge from shields
39 Days Ago
Fixed pickup notices spawning in the wrong place
39 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
39 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
39 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
39 Days Ago
Fixed picking up unrelated items would put away equipped shield
39 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
39 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
39 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
39 Days Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
39 Days Ago
Protobuf, manifest
39 Days Ago
Merge from main
39 Days Ago
Ammo additives WIP
39 Days Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
39 Days Ago
siege tower animations
39 Days Ago
merge from fix_inventory_ui_reconnect -> main
39 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
39 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
39 Days Ago
nested burst compile fixes
39 Days Ago
main -> 4ShotMiniCrossbow
39 Days Ago
main -> vines
39 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
39 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
39 Days Ago
Updated female model to V3 rig and updated skin sets
39 Days Ago
folder renaming
39 Days Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
39 Days Ago
fixes for ironsights not working
39 Days Ago
compile fixes
39 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
39 Days Ago
server compile fix
39 Days Ago
exported updated mini crossbow rig and assigned textures
39 Days Ago
merge ice_sculptures->Aux2
39 Days Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
39 Days Ago
█▅▇▍▄▊ ▋▋▍▆▋▌▋▅▇▌ ▇▄▊ █▇▌▌▇█▍▄ ▊▆▇▄▉▅ ▅▇▌▉ ▋▄▌ ▋█▋▋ ▋▆ ▌▄▄▄▊▆▍ (▌▍▊▇▍▉▄ ▉▄█▉▆▆▊ ▉▌▉▇▉▍▌ ▋▍▄▄▊ ▆▅▄▊ ▆▋▋▉▇▅▋█ ▊▆▍▆▋ ▍▅▉█▊)
39 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
39 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
39 Days Ago
Merge from additional_options
39 Days Ago
39 Days Ago
wip: Second floor detail colliders
39 Days Ago
added sculptor test inventory
39 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
39 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
39 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.