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133,404 Commits over 4,293 Days - 1.29cph!

49 Days Ago
slight edit to vm lr300 space gun reload anim
49 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
49 Days Ago
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Hide Skirt repose
49 Days Ago
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49 Days Ago
Hide and disable boat ladder
49 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
49 Days Ago
GasMaskStrapCombined and halterneck repose
49 Days Ago
Remove new scientists from desert military base
49 Days Ago
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49 Days Ago
Variable Zoom Scope LODs and prefab setup
49 Days Ago
showing visible bullet in mag when reloading wip
49 Days Ago
Spawn fix
49 Days Ago
merge from naval_update
49 Days Ago
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49 Days Ago
Swimwear 02 reposed
49 Days Ago
Added sounds to single and double 50cal reload animations
49 Days Ago
Final spawns on tropical2
49 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
49 Days Ago
Fixed casino floor zfighting - S2P FCs
49 Days Ago
merge from main
49 Days Ago
Added naval items to primitive and hardcore tech trees
49 Days Ago
Missing files
49 Days Ago
Added ores chance
49 Days Ago
merge from space_station_building_skin
49 Days Ago
Merge from naval_update (including network++)
49 Days Ago
merge from birthday2025
49 Days Ago
merge from wall_parenting_triggers
49 Days Ago
Merge from naval_update
49 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
49 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
49 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
49 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
49 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
49 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
49 Days Ago
Cherrypick from 138603 (mission fixes)
49 Days Ago
Merge from naval_missions
49 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
49 Days Ago
LS gap, lowered box in gap
49 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
49 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
49 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
49 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
49 Days Ago
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49 Days Ago
Heavily simplified food market barge (top section) collision
49 Days Ago
ore & explosive - guide meshes added
49 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.