reporust_rebootcancel

134,065 Commits over 4,293 Days - 1.30cph!

51 Days Ago
Only scroll when the item is not 100% visible Some safety checks
51 Days Ago
merge from indirect_instancing (for real this time)
51 Days Ago
merge from indirect_instancing
51 Days Ago
local-region OBB pointcloud fitting
51 Days Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
51 Days Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
51 Days Ago
slight cleanup, disabling blur for now
51 Days Ago
Adding extra unitybuild args that were missing on OSX builds
51 Days Ago
51 Days Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
51 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
51 Days Ago
* Moved fallback bounds transformation to a job * Removed old fallback culling code
51 Days Ago
Layout tweaks
51 Days Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
51 Days Ago
Cleanup: Remove old MotionList code
51 Days Ago
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
51 Days Ago
support for movement sounds on pt boat turrets
51 Days Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
51 Days Ago
Parachute backpack/canopy/gibs reposed
52 Days Ago
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52 Days Ago
merge from main
52 Days Ago
merge from console_autocompletion_contains
52 Days Ago
Changed the console autocompletion from StartsWith to Contains
52 Days Ago
Steam inventory modals fixes following the gallery changes
52 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
52 Days Ago
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52 Days Ago
Ghost sheet and Dracula outfit repose
52 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
52 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
52 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
52 Days Ago
merge from birthday2025 -> main
52 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
52 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
52 Days Ago
First pass of gallery view for limited items with more than one image
52 Days Ago
updated manifest
52 Days Ago
network_profiler -> main
52 Days Ago
Compile fix (random include statement)
52 Days Ago
network_profiler -> main
52 Days Ago
Fixed inaccurate log
52 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
52 Days Ago
merge from fix_texture_compression_npot -> main
52 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
52 Days Ago
Cherrypick 139365 "Space LR skin viewer polish"
52 Days Ago
merge from spacestation_storepages
52 Days Ago
merge from spacestation_storepages
52 Days Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
52 Days Ago
Cherrypick 139361 "Added Space LR store video"
52 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
52 Days Ago
exported latest vm paintabll gun rig and anims
52 Days Ago
merge from main (will need manifest rebuild)