reporust_rebootcancel

139,435 Commits over 4,352 Days - 1.33cph!

25 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
25 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
25 Days Ago
Tweaked UGC filtering panel toggle hitboxes
25 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
25 Days Ago
Tweaked item tab button hitboxes
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
Furnace workshop effects controls
25 Days Ago
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25 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
25 Days Ago
Updated storage box store page description
25 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
25 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
25 Days Ago
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25 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
25 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
25 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
25 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
25 Days Ago
Prepare work on moving navmesh
25 Days Ago
Fix odd history inputs + odd history loading
25 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
25 Days Ago
more folder cleanup
25 Days Ago
tidied up charms folde a little, added new sequential steam ids
25 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
25 Days Ago
Apartment lights - updated textures
25 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
26 Days Ago
add packet ref, tweaked array pool size
26 Days Ago
merge from new_console-ui/copypaste
26 Days Ago
Last fixes and tweaks
26 Days Ago
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26 Days Ago
updated apartment light textures
26 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
26 Days Ago
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26 Days Ago
missing glass from kiosk F + set dressing
26 Days Ago
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26 Days Ago
Update rust native lib for all platforms to contains the new recast code
26 Days Ago
Merge from main
26 Days Ago
List and grid view mode toggle Sorting buttons Polish
26 Days Ago
set dressing kiosk D
26 Days Ago
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26 Days Ago
Include VehicleLarge layer in growable entity sun raycast
26 Days Ago
bulky sofa greybox
26 Days Ago
Re populating skeleton skin bone array for frontier hazmat
26 Days Ago
floorpaper icon, renaming, engine file
26 Days Ago
set dressing rentable shop A
26 Days Ago
Updated apartment light textures
26 Days Ago
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26 Days Ago
Merge from main
26 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
26 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD