110,898 Commits over 3,897 Days - 1.19cph!
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Fix cake vm missing viewmodel renderer component and using a LOD
Merge from monument_scenes_renderlod_fix
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
Cleaned up some leftover server logs ("Bump" and "Hurt")
merge from main -> biome_visuals_2
Fixed pickup notices spawning in the wrong place
Fixed colliders on all shield world models to match their entity counterparts
Marked shields as equip on pickup
Fixed improvised shield incorrect world model mesh
Merge from fix_leather_gloves_no_fingers -> main
Fixed picking up unrelated items would put away equipped shield
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
More RCON security
- Seperate out manual bans and failed login autobans
- Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet)
- rcon.unban_ip will remove any permanent bans, or any failed attempts
New convars:
- rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
- rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false)
- rcon.print_rcon_bans - List the permanent IP/network bans
Update: moved profiler code to unmanaged assembly
- submitting debug DLL for now, will ship release once ready
Can take snapshot, but export doesn't finish - likely an exception on export thread.
Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
merge from fix_inventory_ui_reconnect -> main
Move new GameObject[] field to shared class instead of inside #if CLIENT
Fix new community UI panels being opened when the main menu is closed & opened
- only close & open legacy panels when main menu is opened / closed
nested burst compile fixes
main -> 4ShotMiniCrossbow
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
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Updated female model to V3 rig and updated skin sets
- further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
fixes for ironsights not working
Basic Catapult Flammable Ammo Prefab and Material Setup
exported updated mini crossbow rig and assigned textures
merge ice_sculptures->Aux2
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
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fix: Fixed some colliders on siegetower not showing collider effects
wip:
- Siege tower third floor collider improvments
- Second floor finished
Merge from additional_options
wip: Second floor detail colliders
added sculptor test inventory
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.