reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
28 Days Ago
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28 Days Ago
Merge from vine_data_fix
28 Days Ago
Update x marker data for VineSwingingTree02 and 03
28 Days Ago
Updated battery search mission to require 3 batteries
28 Days Ago
Compile fixes
28 Days Ago
Merge from main (NPCTalking conflicts)
28 Days Ago
Merge from frontier_external_fixes
28 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
28 Days Ago
Merge from main
28 Days Ago
Merge from computerstation_reskin_fix
28 Days Ago
Merge from main
28 Days Ago
Merge from team_invite_changes
28 Days Ago
Fix auto turret auth not working
28 Days Ago
Merge from main
30 Days Ago
Resource dispensers respect max stack size
30 Days Ago
merge from new_menu
30 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
30 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
30 Days Ago
Merge from trimmed_asset_warmup
30 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
30 Days Ago
Enabled R/W on a few collision meshes that need it
30 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
30 Days Ago
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30 Days Ago
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30 Days Ago
Featured tab items ordering
30 Days Ago
Mass/health block tweaks
30 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
30 Days Ago
merge from new_menu
30 Days Ago
Featured tab now spawns stuff
30 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
30 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
30 Days Ago
M15 pistol - Updated WIP textures
30 Days Ago
remove dumb thing
31 Days Ago
General store layout fixes
31 Days Ago
fix signed/unsigned mismatch warning
31 Days Ago
mac fix + line endings
31 Days Ago
Soft mask setup for play menu
31 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
31 Days Ago
Added 4K Cinematic Compass Textures
31 Days Ago
merge from main
31 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
31 Days Ago
Tweaked the store overlay pages blur
31 Days Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
31 Days Ago
New blur to the quit modal
31 Days Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
31 Days Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks