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128,097 Commits over 4,201 Days - 1.27cph!

23 Days Ago
Topologies
23 Days Ago
Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
23 Days Ago
Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
23 Days Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
23 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
23 Days Ago
merge from biome-fog-stencil-volumes
23 Days Ago
merge from main
23 Days Ago
merge from fix_console_flickering -> main
23 Days Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Re-applied 132706 after merge
23 Days Ago
merge from naval_update
23 Days Ago
Deep sea generation tweaks and improvements
23 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
23 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
23 Days Ago
Merge from deep_sea
23 Days Ago
shield improvements
24 Days Ago
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merge from main
24 Days Ago
Setup right entities Setup prefab variants
24 Days Ago
Add favourite paths to the file dialog
24 Days Ago
naval_update -> gun_turret (missed files)
24 Days Ago
naval_update -> gun_turret
24 Days Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
24 Days Ago
Filled itemname on both charity plushies steam item
24 Days Ago
Added charity plushies to the skin viewer
24 Days Ago
fixed nightlight being too blue and dark
24 Days Ago
24 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
24 Days Ago
set up wire and hose entities, removed duplicate override controller
24 Days Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
24 Days Ago
setting up vm rpg skin
24 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
24 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
24 Days Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
24 Days Ago
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24 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
24 Days Ago
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24 Days Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
24 Days Ago
Compile fix
24 Days Ago
merge from main
24 Days Ago
Fix error when build happens before navmesh is initialized
24 Days Ago
Adding 50 cal right rig
24 Days Ago
Added GPU frame timings to the performance logging
24 Days Ago
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24 Days Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)