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121,746 Commits over 4,048 Days - 1.25cph!

31 Days Ago
Convar to disable vine drawing
31 Days Ago
Route vine length through protobufs instead (much better results)
31 Days Ago
More distance calculation bugs
31 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
31 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
31 Days Ago
balanced specular boost on rustige eggs across the board
31 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
31 Days Ago
merge from largefurnaceoptimize
31 Days Ago
merge from crossbow_arrow_fix_2
31 Days Ago
merge from premium_network_error_fix
31 Days Ago
Merge from snakes
31 Days Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
31 Days Ago
Vine ddraw debug stuff
31 Days Ago
Fix delayed triggers after repositioning.
31 Days Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
31 Days Ago
Setup LOD on vine line renderer
31 Days Ago
Clamp max vine length
31 Days Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
31 Days Ago
Fixed doors and garage door gibs not being skinned
31 Days Ago
Merge from hackweek_reduce_copies_2
31 Days Ago
Merge from main again
31 Days Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
31 Days Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
31 Days Ago
Merge from main
31 Days Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
31 Days Ago
merge from io_networkcache
31 Days Ago
Merge from jungle_update (animal eyes shining in the dark)
31 Days Ago
Update wolf night eyes effect
31 Days Ago
Re-enabled network cache on RF and RC entities, not needed anymore
31 Days Ago
Enable croc eyes shining in the dark
31 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
31 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
31 Days Ago
Face towards player when re-appearing
31 Days Ago
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31 Days Ago
Merge from jungle_update
31 Days Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
31 Days Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
31 Days Ago
Fixed vine renderers not spawning on proc gen
31 Days Ago
merge from high_walls_skins
31 Days Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
31 Days Ago
Merge from jungle_update
31 Days Ago
Merge from blowpipe
31 Days Ago
Obscure vision overlay improvements
31 Days Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
31 Days Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
31 Days Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
31 Days Ago
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31 Days Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
31 Days Ago
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31 Days Ago
Merge from jungle_update (fix tigers and crocs being too rare)