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124,474 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
11 Months Ago
Delete QTE folders and restructure.
11 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
11 Months Ago
Merge from snakes
11 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
11 Months Ago
adjusted some bc config values for max origin delta and collision cast directions
11 Months Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
11 Months Ago
Fixed viewmodel renderers on non metal shields
11 Months Ago
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
11 Months Ago
▍▆▊▌▅ █▉█▊▅▋▇ ▇█▋▍▆▅ ▅▇█▋▍▅▇▅▉ █▇▄ ▆▍▆ ▊▋▄▄▆▅▇ ▉▅▌▌▍▍▆▆ ▅▌▊█▍▊▌▆ ▇▉▉▍ ▌▅ ▅▊▍▋▄▋▊▋ ▌ ▍▄▋▌▇ ▌▄▅▇▍▇▆ ██▋▄▉▋ (▉▊▉ ▋▅▉▇▄▆▍ ▆▌█▉█▄▊ █▅▌▉▇ ▆▇ ▅▄█▌▊▆▅ ▊▉▄ ▄▄▇▅▌▆█▇▊/▅▍██▋▌█▋▇ ▍▋▅▆▇▅▉)
11 Months Ago
Disable shield collider while the shield is on the players back
11 Months Ago
Compile fix
11 Months Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
11 Months Ago
Merge from main
11 Months Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
11 Months Ago
Merge from halloween24
11 Months Ago
HLOD now immediately resolves when the player finishes loading
11 Months Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
11 Months Ago
Timeline playback/record initial test
11 Months Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
11 Months Ago
battering ram fuel consumption
11 Months Ago
Show incorrect presses in red
11 Months Ago
11 Months Ago
fixed car lift collider box being offset in y/z
11 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
11 Months Ago
11 Months Ago
fixed storage building large ceiling collider gap
11 Months Ago
Repair UI and gesturecollection prefabs after merge
11 Months Ago
Merge from main
11 Months Ago
Merge from QTE
11 Months Ago
▆▇▍▊▋▋ ▇▇█▊▊▌▄▋▍▊▍▅▅ (▆▍█▅▆▄) ▇▇▇ ▍▊▊▄▉▋▍▉ ▌▅▇▄█▊ █▄▄▄▊▊▌▇▊ ▅▆▋▄▋
11 Months Ago
▉▆▄ ▅▊▉▆▌▊▄█▇▅ ▅▄▇▄ ▋▄ ▉▍▋▄▌▇▌▇▄ ▄▍ ▄▅▋ ▉█▆▄▇▅ ▄▄▋ █▆▇▌▆ ▉▅█▌▍▅ ▇▊ ▌▆▆▋▌▆ ▅▌▊▍▇▉▊▊ ▌▆▊▊▍█▆ ▆▋██ ▉▋▌ ▉▅▄▄█▍ ▊▍▌▉▆ ▌ ▌▌▌▆ ▄▇ ▊▍▇ ▆▆▇▅▌▇
11 Months Ago
Add a small delay before showing QTE ui.
11 Months Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
11 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
11 Months Ago
Merge from main -> copypaste
11 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
11 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
11 Months Ago
3p anims + updated worldmodel anims
11 Months Ago
merge from Halloween24
11 Months Ago
wip qte
11 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
11 Months Ago
merge from Halloween24
11 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
11 Months Ago
merge from main
11 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
11 Months Ago
Updated english engine.json file
11 Months Ago
Merge from gesturepack
11 Months Ago
Cherrypicked 106168
11 Months Ago
Protocol++