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98,480 Commits over 3,683 Days - 1.11cph!

2 Years Ago
Merge from main
2 Years Ago
Fixed placeholder New text on blueprint buttons
2 Years Ago
Enable it on the base WorkCart as well
2 Years Ago
Add support for the player to transition directly to another parenting trigger instead of briefly unparenting entirely (allowTransitionToOtherParentingVolume on TriggerParent) Should provide more reliable behaviour when moving between parenting volumes at high speeds Only enabled on above ground train cars
2 Years Ago
Raised all train trigger parents to the height of the highest one, to help with jumping between wagons
2 Years Ago
Extended the parent trigger length further on all wagons and the above-ground work cart
2 Years Ago
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2 Years Ago
Fixed some alignment issues on answering machine UI
2 Years Ago
Fixed footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844). Cause: - uiPlayerPreview called RebuildWorldModel with a custom playerModel - RebuildWorldModel called SetDefaultFootstepEffects on the main player model, but then called OnDressModel on the inventory preview model Player model was now reset to default footstep sounds, while the preview model got assigned the boot sounds.
2 Years Ago
new ao texture mask
2 Years Ago
improved uv2 ao on main train updated mesh
2 Years Ago
Merge Main -> General QOL
2 Years Ago
Updated train model Detailed cabin interior surroundings separated cabin interior entirely from train mesh, now has its own uv2 ao prepping for controls being modelled fixed some gaps in the mesh
2 Years Ago
Miltun surroundings desert conversion
2 Years Ago
Fixed geometry around remaining cliffs
2 Years Ago
Properly integrated compute CheckPlacement into foliage grid
2 Years Ago
merge from main
2 Years Ago
Revert 70634 (collision damage)
2 Years Ago
- Fixed train push and mass forces being doubled up on collisions, causing excessive pushing forces - Fixed static train collisions not working if the initial trigger didn't contain anything
2 Years Ago
merge from main
2 Years Ago
oilrig scientist setup
2 Years Ago
Fixed input field not using an empty string by default
2 Years Ago
Possible compile fix
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Replace Color.Parse with a span based version Removes most of the garbage, still leaves a little bit that could be removed with a .net update
2 Years Ago
Improved uncoupling forces
2 Years Ago
Fully converted CheckPlacement routine to compute.
2 Years Ago
Fixed very low speed wagon collisions still doing a lot of damage
2 Years Ago
Consolidate type parsing into one method Cache fonts rather than loading them from the file system every time a text label is created Fixed button listeners not being properly cleared when pooling
2 Years Ago
oops, remove debug
2 Years Ago
Be more lenient on coupling angle again, this was getting too strict
2 Years Ago
Increased couplingSqrDist min, changed log condition
2 Years Ago
Only show the 'Recursive loop detected' train warnings in editor.
2 Years Ago
Stricter coupling angle and distance rules
2 Years Ago
Fix needskeyboard and FadeOut params not working with pooling
2 Years Ago
Add support for pooling Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Fixed foliage not refreshing properly when spawning.
2 Years Ago
Backup time / area around waste management progress
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main RC
2 Years Ago
Fixed rail siding overlap issues
2 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
2 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
2 Years Ago
cherrypicking 70614 Fixed junkpiles spawning on rail
2 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
2 Years Ago
updated train mesh with glass for the cabin added glass material reusing already existing glass textures adjusted train mesh added ladder volume at rear to gain access to the top of the train from that side
2 Years Ago
Converted placement routines to compute