reporust_rebootcancel

97,882 Commits over 3,683 Days - 1.11cph!

2 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
2 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
2 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
2 Years Ago
Coupling WIP. Coupled trains now work in a perfect "spherical cows in a vacuum" type of scenario. Remaining scenarios TODO.
2 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
2 Years Ago
Train coupling WIP. Many bug fixes and many new bugs.
2 Years Ago
Added the ability for the death screen to show translated NPC names and icons
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Revert 69804. We know which way the train is heading, so we can make do with only one alt track.
2 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
2 Years Ago
2 Years Ago
Fixed inherited track speed when trains couple sometimes being reversed. Removed TrackSpeed property.
2 Years Ago
Reassigned tread materials on magnet crane (broken in 69947)
2 Years Ago
Site B finalization WIP
2 Years Ago
manifest rebuild - build times
2 Years Ago
lr300 vm sprint anim test
2 Years Ago
Progress backup
2 Years Ago
main to release
2 Years Ago
codegen + phrases checks
2 Years Ago
Enabled interaction foam. Merged with ocean foam.
2 Years Ago
convars & codegen
2 Years Ago
Updated main menu video
2 Years Ago
Enabled easter event
2 Years Ago
merge from main
2 Years Ago
Added energy/fed display to bar to pet bar. Updated pet vital. Send pet vitals to owner not just disk.
2 Years Ago
merge from main
2 Years Ago
Protobuf and more serialization
2 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Subtract 69918, doesn't fully resolve issues
2 Years Ago
Increased train engine power
2 Years Ago
Fixed TryGetOppositeCoupling result
2 Years Ago
When trains collide and couple, maintain an average of their previous track speeds
2 Years Ago
Merge from debugcam_lock
2 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
2 Years Ago
Train engine force calculation accounts for coupled engines facing in reverse direction
2 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
2 Years Ago
Get TrackSpeed properly, taking train cars that are facing backwards into account
2 Years Ago
Train coupling WIP
2 Years Ago
Train coupling WIP
2 Years Ago
Compile fixes
2 Years Ago
Protobuf
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
2 Years Ago
WIP train coupling
2 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
2 Years Ago
Add an analytic for using ziplines
2 Years Ago
Add a tip to explain holding forward to accelerate