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55,698 Commits over 2,345 Days - 0.99cph!

2 Years Ago
[D11] We need to copy the ServerBundles
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2 Years Ago
[D11] Fix linux server compile
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2 Years Ago
Feet better align with eyes for NPCs on Cargo Ship.
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2 Years Ago
Lighting test for Diogo
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2 Years Ago
climb functionality which somehow works
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2 Years Ago
climb testing
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2 Years Ago
More player LookingAt fixes
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2 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
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2 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
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2 Years Ago
climb test
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2 Years Ago
[D11] Preserve existing platform settings
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2 Years Ago
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
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2 Years Ago
[D11] Try polling from master and add in server builds
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2 Years Ago
More work on NPCs on the Cargo Ship.
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2 Years Ago
[D11] Check every X mins for changes to kick off build
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2 Years Ago
hot air balloon basket files backup
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2 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
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2 Years Ago
[D11] Fix ps4 ortho basis assert
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2 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
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2 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
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2 Years Ago
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
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2 Years Ago
[D11] Log notification point
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2 Years Ago
[D11] Fix bracket
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2 Years Ago
2 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
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2 Years Ago
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
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2 Years Ago
[D11] Merge my changes
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2 Years Ago
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
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2 Years Ago
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
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2 Years Ago
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
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2 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
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2 Years Ago
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
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2 Years Ago
2 Years Ago
[D11] Try the notifications
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2 Years Ago
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
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2 Years Ago
[D11] Remove jenkinsConfig
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2 Years Ago
[D11] another define fix
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2 Years Ago
[D11] Set some compile options if builds are release/debug
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2 Years Ago
[D11] Client Define Fix
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2 Years Ago
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
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2 Years Ago
Fixed path following of A* paths for Scientists on Cargo Ship.
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2 Years Ago
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
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2 Years Ago
Switched over to test AI for scientists on Cargo Ship. Commented out debug vis for scientist LOS.
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2 Years Ago
▌▇▇▊▅▊▇ ▇▊▉▍▆▉
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2 Years Ago
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship.
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2 Years Ago
More AI tweaks at Cargo Ship.
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2 Years Ago
[D11] Ignore -buildTo on assetbundles builds
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