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132,624 Commits over 4,262 Days - 1.30cph!

12 Months Ago
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12 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
12 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
12 Months Ago
Impact iteration
12 Months Ago
Updated Lunar new year mask textures
12 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
12 Months Ago
Can build siege weapons on roads
12 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
12 Months Ago
Merge from main
12 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
12 Months Ago
Horses client side optimizations
12 Months Ago
Can open top siege tower door even if you are close to it
12 Months Ago
Missing beam LODs
12 Months Ago
exported updated vm mini crossbow reload anims
12 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
12 Months Ago
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12 Months Ago
marketing assets
12 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
12 Months Ago
Horse decay
12 Months Ago
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12 Months Ago
Asbestos armor insert
12 Months Ago
Increased top ladder trigger volume on Siege Tower
12 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
12 Months Ago
12 Months Ago
Grammar fixes
12 Months Ago
12 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
12 Months Ago
4ShotMiniCrossbow -> primitive
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
12 Months Ago
Fix shadow cascades tooltip
12 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
12 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
12 Months Ago
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12 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
12 Months Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
12 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
12 Months Ago
exported tiger animations and rig
12 Months Ago
Buildfix: removing unused variable Tests: editor compile
12 Months Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
12 Months Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
12 Months Ago
Tweaked horse player collider height
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
12 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
12 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
12 Months Ago
When hit, automatically update the offender's position
12 Months Ago
Trumpet tree temp billboards
12 Months Ago
Setup snake mask item
12 Months Ago
Forward the Hurt call from entity to entityComponent