reporust_rebootcancel

57,807 Commits over 2,436 Days - 0.99cph!

2 Years Ago
[D11][UI] Create server menu server name and messages hooked up
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2 Years Ago
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
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2 Years Ago
[D11] WIP initial support for controller vibration (ps4 only atm)
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2 Years Ago
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
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2 Years Ago
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
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2 Years Ago
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
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2 Years Ago
updated Minicopter poses for yaw,roll,pitch
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2 Years Ago
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
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2 Years Ago
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
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2 Years Ago
[D11] Fix for settings options
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2 Years Ago
[D11][TUTORIAL] Added message prompt for crafting fire at night
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2 Years Ago
[D11] Create server popup navigation and translation definitions
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2 Years Ago
updated uvs on Minicopter planes for blur texture
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2 Years Ago
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
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2 Years Ago
[D11] New art assets for server time display
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2 Years Ago
[D11] [UI] adjusted the controller images slightly, and fixed a problem where the header wouldn't highlight properly the first time you entered the menu
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2 Years Ago
[D11][UI] First pass of rent server page and assets. GameOptionButton button onvaluechanged events changed to send current value rather just been events Method added to canvasgroupex to allow tweens to automatically deactivate game objects when fished and reactivate them on completion
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2 Years Ago
[D11] [UI] Fixed staff credits screen prefab having incorrect scale.
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2 Years Ago
[D11] Change lightbar (on ps4) to green when radiation overlay enabled
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2 Years Ago
minicopter prefab setup
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2 Years Ago
[D11][Audio] Assigned Sound Classes to channels in new mixer - Note the mix will be out of balance until we update the float values on the Sound Definiitions and get the mixer parameter scripts set correctly. Also added 'Remote' sound classes for player movement for remote clients/footstep system. Also removed Outdated version of console mixer.
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2 Years Ago
[D11][TUTORIAL] Fix for sleeping bag being locked during objective 6
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2 Years Ago
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2 Years Ago
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2 Years Ago
[D11] [UI] Fixed missing bool switch in credits and code of conduct screens.
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2 Years Ago
Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
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2 Years Ago
[D11] [UI] Added new vignette singleton. Removed config save logic from credits and code of conduct screens. Updated leaderboard screen with more logic for testing purposes.
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2 Years Ago
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
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2 Years Ago
[D11] CLIENT define fix
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2 Years Ago
▆▌▍▋▉ ▍▋█▇▌▊▌█ ▍▅▆▋▆▄█▍▍▋ ▅▍▅▆▌▆ █▋ ▆▌▉█▉▅ ▅▌▇▌ ▌▌█▄▋ ▊▅▊▅▅▄ (▋▆█▇-▄▋▋)
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2 Years Ago
[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
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2 Years Ago
[D11] UDP encryption plugin for Linux using OpenSSL.
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2 Years Ago
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
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2 Years Ago
[D11] WIP lightbar - forgot this
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2 Years Ago
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
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2 Years Ago
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
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2 Years Ago
[D11] Fix server builds
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2 Years Ago
[D11] Fix build issue
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2 Years Ago
[D11] Disable the leaderboard call I left in for testing
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2 Years Ago
[D11] Player Stats now work, There are also calls for getting the Leaderboards
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2 Years Ago
[D11] Fix for Close function in UIControls
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2 Years Ago
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
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2 Years Ago
[D11] Fix for missing CLIENT define
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2 Years Ago
[D11][UI]Loading screens added to scene
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2 Years Ago
[D11][Tutorial]Textures Crunched.
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2 Years Ago
[D11][Tutorial] Alt Loading Screens Added
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2 Years Ago
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
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2 Years Ago
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
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2 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
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2 Years Ago
misc polish and fixes
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