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138,888 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Layer fix
1 Year Ago
trawler greybox progress
1 Year Ago
Merge from ent_setup
1 Year Ago
Skeleton.Snake fix
1 Year Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
1 Year Ago
Some entity tweaks
1 Year Ago
Fixed legacy furnace corpse colliders Manifest
1 Year Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
1 Year Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
1 Year Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
1 Year Ago
Compile fix
1 Year Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
1 Year Ago
merge from main
1 Year Ago
Update store names
1 Year Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
1 Year Ago
fix compute shader error
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
1 Year Ago
jungle terminals
1 Year Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed 'ent kill' killing building blocks behind dropped items
1 Year Ago
merge from softcore_update
1 Year Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
1 Year Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
1 Year Ago
merge from softcore_update
1 Year Ago
subtract 117690 (skinning changes to outbreak scientists)
1 Year Ago
3p blowpipe animation updates
1 Year Ago
Fixed corpses not pickable when on an invalid position
1 Year Ago
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1 Year Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
1 Year Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
1 Year Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Clean: add a comment Tests: none, trivial change
1 Year Ago
Updating skinning on outbreak scientist
1 Year Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
1 Year Ago
Remove blank line
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_tc_corpse_building_split -> main
1 Year Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
1 Year Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
1 Year Ago
Update prefab with new model
1 Year Ago
Kapok tree progress
1 Year Ago
merge from fix_lock_ownerid_debris -> main
1 Year Ago
Fix lock not saving ownerid for deployable debris
1 Year Ago
merge from softcore_update -> main