reporust_rebootcancel

137,370 Commits over 4,352 Days - 1.32cph!

12 Months Ago
Merge from repair_branch_redirect_fix
12 Months Ago
More init refactoring, should support proc gen placement now (in theory)
12 Months Ago
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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12 Months Ago
HBHF emission polish & light radiation.
12 Months Ago
Progress / lotsa material and texture performance optimizations.
12 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
12 Months Ago
Viewmodel setup
12 Months Ago
Increase coarse cull epsilon, and improve debug logs
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
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test
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
merge from premium_servers
1 Year Ago
subtracting disable_premium
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1 Year Ago
gantry kit
1 Year Ago
Change 4883 texture metadata for streaming
1 Year Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
1 Year Ago
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1 Year Ago
Various fixes to the texture optimisation tools
1 Year Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
1 Year Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
1 Year Ago
merge from main
1 Year Ago
Increase static bite hitbox
1 Year Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
1 Year Ago
updated scientist outbreak sprayer anims
1 Year Ago
Update croc and tiger dragging
1 Year Ago
Missing part of previous commit
1 Year Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
1 Year Ago
default dart v_ model material and textures
1 Year Ago
also bake spec/gloss map
1 Year Ago
Paging implementation, other perf improvements
1 Year Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
1 Year Ago
Fix NRE when croc dragging serverside ragdoll
1 Year Ago
Caching environment volume transformation matrix and bounds