reporust_rebootcancel

130,631 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Merge from launcher reload bug
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
Client compile fix
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Swapped to virtual item icon on feed entries
1 Year Ago
Fixed double reload still possible on flamethrower
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from launcher reload bug
1 Year Ago
▅▇▇▇▍ █▇▇█ ▄▅▇▍
1 Year Ago
▊▅▊▅▉▉▌▌
1 Year Ago
Fixed fractional reloading not working
1 Year Ago
- Add the UI to display customer stats - Save/Load customer stats
1 Year Ago
Merge from main
1 Year Ago
Fixed vending machines not properly applying scrap received multiplier
1 Year Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
1 Year Ago
Save/Load purchase stats
1 Year Ago
█▅▊▄▍ ▌█ ▌▄▍▄▋▇▌▆▋▇▍ ▇▊▊▍▉▇▄▉▉▄ ▋▅█▇▆▋▄ █▋▆▆▉▋█▅▋▄▋▋ ▅▅▅▅▍
1 Year Ago
Merge from main
1 Year Ago
Stop weird green leaking
1 Year Ago
- Set correct repair ent - Manifest again
1 Year Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
1 Year Ago
merge from main
1 Year Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
1 Year Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
1 Year Ago
Added scrollview around listings
1 Year Ago
Siege tower gibs. Updated plank texture
1 Year Ago
codegen
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
Minor mat tweaks for other TODs
1 Year Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
1 Year Ago
Organized files & moved only those that we use out of the test_material folder.
1 Year Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
1 Year Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
1 Year Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
1 Year Ago
Slowed cold fumes.
1 Year Ago
Added BindRendererBounds for SSS Ice material tweak
1 Year Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
1 Year Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
1 Year Ago
Fixed impacts.
1 Year Ago
assigned impact effect to WIP effect
1 Year Ago
Add a bunch of safety checks, utility methods and convars
1 Year Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
1 Year Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
1 Year Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
1 Year Ago
- Added some small extra stats to the side - Further Localisation - Profiling
1 Year Ago
merge from ice_sculptures
1 Year Ago
merge from main
1 Year Ago
Merge from auto_cpu_affinity
1 Year Ago
Server compile fix
1 Year Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab