reporust_rebootcancel

136,968 Commits over 4,352 Days - 1.31cph!

1 Year Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Re-order recipe list so new teas are next to previous ones
1 Year Ago
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1 Year Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
1 Year Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
1 Year Ago
environment AO maps import options changes, material adjustments
1 Year Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
1 Year Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
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1 Year Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
1 Year Ago
watertight door hatch col
1 Year Ago
watertight hatch material adjustment
1 Year Ago
watertight hatch door and frame
1 Year Ago
TerrainMap uses NativeArray instead of managed
1 Year Ago
Blowpipe idle/ADS update for view model and third person
1 Year Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
1 Year Ago
merged from Easter2025 (lets not use this one anymore)
1 Year Ago
Updated textures and materials for the rustigeegg g variant
1 Year Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
1 Year Ago
merge from disable_premium
1 Year Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
1 Year Ago
Fixed existing preimum servers appearing with a lock icon
1 Year Ago
merge from hopper_power_fix
1 Year Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
1 Year Ago
Fix croc sometimes ending up with permanent Y rotation offset
1 Year Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
1 Year Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
music loop import setting change
1 Year Ago
cargo ship rustige egg music loop
1 Year Ago
Add `loadclipboard` and `saveclipboard` commands
1 Year Ago
Merge from main
1 Year Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
1 Year Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
1 Year Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
1 Year Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
1 Year Ago
Continuing WIP of lil zig
1 Year Ago
Set Incapacitated player flag to false when respawning
1 Year Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed hidden storage adaptor mesh inside the hopper
1 Year Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots