reporust_rebootcancel

136,934 Commits over 4,352 Days - 1.31cph!

12 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
music loop import setting change
1 Year Ago
cargo ship rustige egg music loop
1 Year Ago
Add `loadclipboard` and `saveclipboard` commands
1 Year Ago
Merge from main
1 Year Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
1 Year Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
1 Year Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
1 Year Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
1 Year Ago
Continuing WIP of lil zig
1 Year Ago
Set Incapacitated player flag to false when respawning
1 Year Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed hidden storage adaptor mesh inside the hopper
1 Year Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
1 Year Ago
Merge from main
1 Year Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
1 Year Ago
merge from fix_item_ownership_nre -> main
1 Year Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
1 Year Ago
Fix incorrect clamping on premiumRecheckInterval
1 Year Ago
reduced pumpkin calories slightly fixed natural beehive material
1 Year Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
1 Year Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
1 Year Ago
lowered neon sign power usage across the board
1 Year Ago
pie balance
1 Year Ago
added harvesting and crafting teas
1 Year Ago
Merge from tiger
1 Year Ago
Missing part of previous commit
1 Year Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
1 Year Ago
Entity updates
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
Optional double digital float precision display support for TweakUI slider
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha
1 Year Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
1 Year Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
1 Year Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
1 Year Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
1 Year Ago
Update 3p boomerang animations to remove rotation errors
1 Year Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
1 Year Ago
Add profiler markup to procedural croc tail
1 Year Ago
bee_water_splash -> main
1 Year Ago
Slight balancing adjustments to make sprinklers more effective
1 Year Ago
Added jungle swamps to World Setup prefab
1 Year Ago
merge from Item_Descriptions_update
1 Year Ago
Added additional DLSS support checks