reporust_rebootcancel

130,338 Commits over 4,232 Days - 1.28cph!

1 Year Ago
enabled damage layer on all siege tower materials with detailLayer
1 Year Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
1 Year Ago
Stop NRE on clearing feed
1 Year Ago
Get admin panel stats instance properly
1 Year Ago
adding damaged materials for the ram shell
1 Year Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
1 Year Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
1 Year Ago
fixed incorrect material definition on battering ram rear door LOD2
1 Year Ago
merge from creativemode_io_text
1 Year Ago
Only show the creative mode text when a pending wire is active
1 Year Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
1 Year Ago
icreased grid resolution further
1 Year Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
1 Year Ago
Added placeholder damage and damage script to catapult
1 Year Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
1 Year Ago
Bunch of compile fixes
1 Year Ago
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1 Year Ago
merge from teslacoil_tweaks
1 Year Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed battering ram door wheels culling, set to isDynamic
1 Year Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
1 Year Ago
fixed entity bounds on ice sculpture
1 Year Ago
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1 Year Ago
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1 Year Ago
meta changes on some collider meshes
1 Year Ago
manifest update
1 Year Ago
Committing walkway changes to switch branch
1 Year Ago
merge from wolf-sound-tweaks
1 Year Ago
roof conditionals colliders and then some
1 Year Ago
Re-enable deployment checks
1 Year Ago
Merge from io_infinite_power
1 Year Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
1 Year Ago
Merge from io_infinite_power
1 Year Ago
None compile fix
1 Year Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Applied fixed timing to dragon rocket launcher
1 Year Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
1 Year Ago
Siege weapons decay
1 Year Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
1 Year Ago
Car shredder now shows proper icon and localized name on death screen