96,015 Commits over 3,622 Days - 1.10cph!
Fixed total required scrap displaying incorrectly when first opening the tech tree
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Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
Run ESPPlayerInfo in a work queue
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Tech tree panel layout tweak
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Fixing west desert edge WIP
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Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
Arctic base / improved building topology
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Shoreline foam placement.
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Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
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Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
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