reporust_rebootcancel

130,299 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Merge from launcher reload bug
1 Year Ago
Applied fixed timing to dragon rocket launcher
1 Year Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
1 Year Ago
Siege weapons decay
1 Year Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
1 Year Ago
Car shredder now shows proper icon and localized name on death screen
1 Year Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
1 Year Ago
Fixed server / client errors
1 Year Ago
Merge from main
1 Year Ago
Merge from hab_hominglauncher
1 Year Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
1 Year Ago
Merge from main
1 Year Ago
Remove old and accidental files
1 Year Ago
Merge from localcoord-emission
1 Year Ago
Merge from main
1 Year Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
1 Year Ago
Merge from main
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolves leaping too far
1 Year Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
1 Year Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
1 Year Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
1 Year Ago
merge from fix_teleport2grid_foundations -> main
1 Year Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
1 Year Ago
Try fixing compile error from junkpile despawn
1 Year Ago
merge from qol_junkpile_despawn -> main
1 Year Ago
tweaks
1 Year Ago
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1 Year Ago
Add emission support to localcoord shader
1 Year Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
1 Year Ago
Initial RPC send and receive framework for stats using protobuf
1 Year Ago
Working on jungle walkways
1 Year Ago
ballista ammo lods and prefabs
1 Year Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
1 Year Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
1 Year Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
1 Year Ago
exported updated wolf attack ledge animation
1 Year Ago
Merge from admin_invis_command
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
1 Year Ago
merge from main
1 Year Ago
Polish jump trajectory and weightiness
1 Year Ago
Catapult projectiles naming
1 Year Ago
enforce burst compatibility on Point3DGrid
1 Year Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup