reporust_rebootcancel

138,447 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
1 Year Ago
Rename entity -> lockEntity
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
Have croc sunbathe more
1 Year Ago
Reduce croc health slightly
1 Year Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
1 Year Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
1 Year Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
1 Year Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
1 Year Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
1 Year Ago
Dart thickness tweaks
1 Year Ago
merge from main
1 Year Ago
fix rasterization of manually double-sided LOD3s
1 Year Ago
Reduce croc sight range
1 Year Ago
Fix on back orientation
1 Year Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
Random parts setup (material variations)
1 Year Ago
Burst cloth rig on horse costume
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Desal Collision
1 Year Ago
Update for Desal tank collision
1 Year Ago
Compile fixes
1 Year Ago
Increased look at toggle command accuracy
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/bag_changes
1 Year Ago
Added Colliders for Water Treatment Tank
1 Year Ago
Some refactor and allow non-admins to use commands.
1 Year Ago
Desal tank collider update
1 Year Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
1 Year Ago
Merge from main