reporust_rebootcancel

137,446 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Server compile fix
1 Year Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
1 Year Ago
ziggurat_a env volumes settings and bounds changes
1 Year Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
1 Year Ago
Merge from mfm (updating branch from main and fixing merge stuff)
1 Year Ago
Fix NRE from merges. Remove wildlife hazard UI.
1 Year Ago
Manifest
1 Year Ago
merge from spatially_aware_env_volumes_fixes
1 Year Ago
Merge from spatially_aware_env_volume_fixes
1 Year Ago
merge from premium_servers/manual_refresh
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
1 Year Ago
Compile fixes for SERVER
1 Year Ago
Steam upload files for aux05
1 Year Ago
Update premium modal prefab Add blue refresh button style
1 Year Ago
Add manual refresh button code to premium modal
1 Year Ago
Implement route to manually refresh premium status
1 Year Ago
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1 Year Ago
Merge from horse_handcuff_fix
1 Year Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
1 Year Ago
Merge from vehicle_optim
1 Year Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
1 Year Ago
Merge from main
1 Year Ago
Merge from repair_bench_redirect_fix
1 Year Ago
Fixed being able to apply same redirect skin twice
1 Year Ago
Merge from repair_branch_redirect_fix
1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
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1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
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1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
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1 Year Ago
HBHF emission polish & light radiation.
1 Year Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Viewmodel setup
1 Year Ago
Increase coarse cull epsilon, and improve debug logs
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
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1 Year Ago
test
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
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