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126,617 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
1 Year Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
1 Year Ago
Merge main -> SkinViewFix
1 Year Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
1 Year Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
1 Year Ago
Merge from main
1 Year Ago
Revert accidental RPG prefab edit in previous commit
1 Year Ago
Minor UI edit for consistency
1 Year Ago
float3 instead of Vector3, moving wires fixes
1 Year Ago
Repair bench UI adjustments
1 Year Ago
Applied new FX to oilFireballSmall Bradley loot.
1 Year Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
1 Year Ago
Merge main -> RepairBenchSkinName
1 Year Ago
Fixed priv issues on front
1 Year Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
1 Year Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
1 Year Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
1 Year Ago
Manually mark seeds & ladders as "don't show monument building blocked"
1 Year Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
1 Year Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
1 Year Ago
Damage materials that belonged to this branch.
1 Year Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
1 Year Ago
merge main -> release
1 Year Ago
Water trail improvements.
1 Year Ago
phrases
1 Year Ago
Fix teammate building guide staying visible after the teammate has disconnected
1 Year Ago
Extra wheel FX sorting for the trike.
1 Year Ago
player update. 3p minigun anims exported and set up
1 Year Ago
Bezier.ApplyLineSlack micro optims
1 Year Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
1 Year Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
1 Year Ago
Moved wire slack calculation to job system, wip
1 Year Ago
merge from nexus
1 Year Ago
merge from fix_queueskip
1 Year Ago
merge from fix_staging_client_analytics
1 Year Ago
merge from fix_runtime_profiling_hook
1 Year Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
1 Year Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
1 Year Ago
Localise travelling vendor
1 Year Ago
Added various resources and materials
1 Year Ago
Fix reserved slots not being added to list when created
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
1 Year Ago
Merge main
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
1 Year Ago
some optimizations on icicles set prefabs