reporust_rebootcancel

139,430 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Enabled raycasting on egg spawned during the event
1 Year Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
1 Year Ago
Adjusted base clip distance
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed vending machine storage adaptor pipes always being blocked
1 Year Ago
merge from Easter_event_2025
1 Year Ago
prefab cleanup - added guard rails
1 Year Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
1 Year Ago
added the new terminals and electric boxes to the scene
1 Year Ago
Zigg tank update
1 Year Ago
Merge from /main
1 Year Ago
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1 Year Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
1 Year Ago
Add convars to control camera clip buffer time and if enabled
1 Year Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
1 Year Ago
merge from jungle_update
1 Year Ago
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1 Year Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
1 Year Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
1 Year Ago
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1 Year Ago
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1 Year Ago
edited tiger run animation
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
merge from invalidlanguage_fix
1 Year Ago
merge from server-subscribe-nre
1 Year Ago
merge from condition_bar_repair_fix
1 Year Ago
merge from fix_backpack_safezone_suicide
1 Year Ago
merge from frontier_unlock_fix
1 Year Ago
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1 Year Ago
Reduce buffer time
1 Year Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed errors with handling has clothing under checks
1 Year Ago
- Rename scripts - Setup wood armor pants
1 Year Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
1 Year Ago
Missed files
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
main -> conditional_armor_meshes
1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code