reporust_rebootcancel

137,682 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
1 Year Ago
Desal Tank material and position update
1 Year Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
1 Year Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
1 Year Ago
merge from properbeejail
1 Year Ago
merge from remove_old_chicken
1 Year Ago
merge from Item_Descriptions_update
1 Year Ago
merge from easter2025
1 Year Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
1 Year Ago
Chicken food consumable information UI NRE fix
1 Year Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
1 Year Ago
sar/lr300/ak47u updated backpack offsets
1 Year Ago
Merge from media_projects
1 Year Ago
Merge from main
1 Year Ago
Player seed updates
1 Year Ago
wip mesh decal support
1 Year Ago
Only bother increasing nucleus stats if its not grade 1
1 Year Ago
Max XP is now whatever grade 1 starts at
1 Year Ago
Align under over 25 degrees and over 16 degrees
1 Year Ago
Fixed incorrect perfect growth rate calculation
1 Year Ago
▍▊▋▄█▊▊ ▍█▄█ ▇▊▉▌▅▉
1 Year Ago
█▇▄▌▍▋ ▆█▆▊▋▊▍▄
1 Year Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from Snakes
1 Year Ago
Todo
1 Year Ago
Clean: last ReadOnly added Tests: unit tests
1 Year Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
1 Year Ago
Codegen
1 Year Ago
manifest
1 Year Ago
Clean: moar ReadOnly Tests: ran unit tests
1 Year Ago
Merge from snakes/mfju (merging from jungle update fix branch)
1 Year Ago
Merge from jungle_update
1 Year Ago
Fix a missed line when manually merging Modifier.cs
1 Year Ago
Clean: a lil more ReadOnly Tests: unit tests
1 Year Ago
Clean: more ReadOnly usage Tests: ran unit tests
1 Year Ago
water desal tanks update LOD0 and texture pass.
1 Year Ago
Merge from jungle_update
1 Year Ago
Optim: GetWaterFactors is converted to indirect style throughout - Added an edge case to all tests to validate correct bounds operation(spotted a bug I recently added) This is last optim I'll be pursuing - 10k points test now runs at ~6ms compared to 28ms serial mode. Next up is to add a couple more benchmarks and go through todo cleanup. Tests: ran unit tests and played back staging demo twice
1 Year Ago
Some stop distance thresholding
1 Year Ago
add file prefix and ray setback settings, ui cleanup
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
merge from main
1 Year Ago
▊▉▅▊▆▍▊▌
1 Year Ago
Added more working weapons to v4 loadout + ammo
1 Year Ago
updated slight model offset in rock entity
1 Year Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.