reporust_rebootcancel

139,391 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed errors with handling has clothing under checks
1 Year Ago
- Rename scripts - Setup wood armor pants
1 Year Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
1 Year Ago
Missed files
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
main -> conditional_armor_meshes
1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code
1 Year Ago
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1 Year Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
1 Year Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
1 Year Ago
Fixed potential GroundWatch NRE when loading old saves
1 Year Ago
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1 Year Ago
merge from blurrybeefix
1 Year Ago
merge from stretchyfishesfix
1 Year Ago
merge from fix_keylock_link
1 Year Ago
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1 Year Ago
Find furthest away destination point and set the length via that
1 Year Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Merge from blowpipe
1 Year Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
1 Year Ago
More skin tests
1 Year Ago
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1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
LOS test and small refactor.
1 Year Ago
blockout finalisation
1 Year Ago
add line renderer caps
1 Year Ago
Fixed a double attack triggering in some situations. Removed debug logs.
1 Year Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
1 Year Ago
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1 Year Ago
Fix nre in debug.log
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Editor-only UI convar warnings
1 Year Ago
Merge from parent
1 Year Ago
Zigg Tank UV fix Collision
1 Year Ago
Enable easter event
1 Year Ago
test wall and floor papers
1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on