reporust_rebootcancel

139,317 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Year Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
1 Year Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
1 Year Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
1 Year Ago
Clean fix
1 Year Ago
Rework vine spawning locations, now just spawns at a given height and radius
1 Year Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
1 Year Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
1 Year Ago
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1 Year Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
1 Year Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
1 Year Ago
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1 Year Ago
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1 Year Ago
canRequireAuthIfNotLocked convar default to false
1 Year Ago
Feedback changes to piper nigrum kit
1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
bee_analytics_fix -> main
1 Year Ago
Cleanup
1 Year Ago
merge from obsidianknife_setup
1 Year Ago
merge from jungle_update
1 Year Ago
fixed mesh in projectile
1 Year Ago
MaxDelta lerp speed test
1 Year Ago
jungle number decals
1 Year Ago
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1 Year Ago
obsidian bone knife prefab setup and skin setup
1 Year Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
1 Year Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
1 Year Ago
All ProtectionProperties get reserialized after adding new damage type
1 Year Ago
Add "PlayerExplosion" damage type
1 Year Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
1 Year Ago
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1 Year Ago
- Compile Errors - Codegen
1 Year Ago
Attempted fix for bee analytics not working clientside
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
1 Year Ago
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1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
wip backup
1 Year Ago
Anim debugging
1 Year Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
1 Year Ago
Updating out break scientist skinning
1 Year Ago
Animation updates to blowpipe viewmodel content
1 Year Ago
Added thinner diamater radial piper nigrum kit pieces
1 Year Ago
phrases