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137,873 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
1 Year Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
1 Year Ago
Player seed updates
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
1 Year Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
1 Year Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
1 Year Ago
Plugged new AO map into material slot (bolt rifle)
1 Year Ago
merge from 101733 - weapon_tool_ao_fixes materials
1 Year Ago
merge from 101745 - weapon_tool_ao_fixes
1 Year Ago
Gesture experimentation
1 Year Ago
Pickaxe - added AO texture to the material
1 Year Ago
Texture update desal tanks
1 Year Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
1 Year Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
1 Year Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
1 Year Ago
LOD0 Updates/Textures Desal Tanks
1 Year Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
1 Year Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
1 Year Ago
Fix croc speeding up suddenly when moving after intimidation
1 Year Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
1 Year Ago
updated vertical slice loadout
1 Year Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
1 Year Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
1 Year Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
1 Year Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
1 Year Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
1 Year Ago
Incapacitate dart now requires snake venom for crafting
1 Year Ago
Updated Water Treatment Tank Materials and Textures
1 Year Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
zigg scene hierarchy cleanup
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Fixed viewmodel arms not getting tinted
1 Year Ago
Added ping leeway to GetReactionTime calculation
1 Year Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
1 Year Ago
Merge from snakes
1 Year Ago
Merge from main
1 Year Ago
Undo accidental changes
1 Year Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
1 Year Ago
Snake corpse. Spawn corpse.
1 Year Ago
Additional fixes for Metal API
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
Added placeholder snake venom item
1 Year Ago
Remove some debug spam