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132,084 Commits over 4,262 Days - 1.29cph!

3 Years Ago
flank test design
3 Years Ago
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3 Years Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
3 Years Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
3 Years Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
3 Years Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
exported updated bear walk anim
3 Years Ago
Fix entity updates Add `rendercube` command for testing Fix guide for building having disabled MeshRenderers
3 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
3 Years Ago
diver torch functions in 3rd person
3 Years Ago
Fixed indirect diffuse lighting
3 Years Ago
merge from building_skins_3
3 Years Ago
exported updated bear rotate l and r animations
3 Years Ago
Stairs spiral - Moved collider to parent
3 Years Ago
Post-merge fixes
3 Years Ago
Fixed lighting for several materials
3 Years Ago
Reset pelvis offset on server-side ragdoll creation
3 Years Ago
Fix incorrect state enum
3 Years Ago
Load FlankState in ScientistBrain
3 Years Ago
Lerp experiment. Initial 500ms lerp from the client's final position to the server's data.
3 Years Ago
cleanup
3 Years Ago
Various bits, moving some changes to RagdollRewrite2
3 Years Ago
flanking wip
3 Years Ago
merge from camper_updates
3 Years Ago
merge from ik_rotation_fix
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
More init fixes
3 Years Ago
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3 Years Ago
Corpse init process cleanup
3 Years Ago
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3 Years Ago
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3 Years Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
3 Years Ago
Fixed having the ShouldSyncJoints check exactly backwards
3 Years Ago
Fixed missing rigidbody assignments
3 Years Ago
Added ShouldSyncJoints check to SyncJointsToClients
3 Years Ago
Help text extra info for ragdollVehicleCollision
3 Years Ago
Remove ArticulatedOccludee script frmo server-side corpse
3 Years Ago
Fixed rotating platform scaling causing zero'd prefabs to enlarge. Added idling character preview + looping timeline.
3 Years Ago
Network++
3 Years Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
3 Years Ago
Merge RagdollRewrite2 -> PhysicsLayerRevamp
3 Years Ago
material changes, removing coloured variants, building it to base material
3 Years Ago
No need to call CopyBonesFrom if the corpse is the ragdoll
3 Years Ago
Buoyancy adjust to match old behaviour
3 Years Ago
Set up ragdoll buoyancy. Update arrays.
3 Years Ago
Increased ragdoll solver iterations to decrease jitter
3 Years Ago
Cherry pick tugboat model rename
3 Years Ago
Rename my driveable tugboat variant model to tugboat_a_driveable