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131,920 Commits over 4,262 Days - 1.29cph!

3 Years Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
3 Years Ago
Tugboat fuel storage work. RHIB doesn't need some overrides that it had.
3 Years Ago
Fixed tugboat fuel storage interaction
3 Years Ago
More buoyancy for tugboat - sit higher in the water
3 Years Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
3 Years Ago
Finished porting all Core shaders to Rust Standard shader backend
3 Years Ago
Merge Main -> Tugboat
3 Years Ago
Manifest rebuild after merge
3 Years Ago
Merge from tooltip_cleanup
3 Years Ago
More layout change (what if we just.... didn't have a layout component)
3 Years Ago
Merge Main -> RagdollRewrite2
3 Years Ago
Unsaved
3 Years Ago
Support cover fill rendering for HttpImage
3 Years Ago
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3 Years Ago
Cleanup
3 Years Ago
Material iteration
3 Years Ago
Droplet meshes & shader
3 Years Ago
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3 Years Ago
Experiments
3 Years Ago
Merge from lighting_test_scene
3 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
3 Years Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
3 Years Ago
More precision - reduce MAX_JOINT_DIST to 2
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from map_team_bags_fix
3 Years Ago
Scrap heli don't parent ragdolls
3 Years Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
3 Years Ago
Added server sync ragdoll save/load methods
3 Years Ago
Merge from main
3 Years Ago
Unsaved comment
3 Years Ago
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
3 Years Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
3 Years Ago
Manifest, adding the new corpse type
3 Years Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
3 Years Ago
Added smooth interpolation for all ragdoll limb sync
3 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
3 Years Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
3 Years Ago
Move team member map markers to render above sleeping bags
3 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
3 Years Ago
Merge from main
3 Years Ago
Fix double pool free, go back to using pooled lists
3 Years Ago
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3 Years Ago
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3 Years Ago
resolved floor triangle gibs r/w errors
3 Years Ago
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3 Years Ago
merge from building_skins_3
3 Years Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
3 Years Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
3 Years Ago
Art test scene WIP/backup