108,036 Commits over 3,867 Days - 1.16cph!
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Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
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Added some utilities to find prefabs etc. with animator components.
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
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Fixed searchlight LOD distances
Merge from gib_pool (scale fixes)
Assigned overrides for Instruments and Summer DLC deployables
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
Assigned overrides for:
Sign Varieties
Repair Bench
Research Table
Searchlight
Shelves
Spinner Wheel
Workbench (all versions)
Tool Cupboard
Added the new Focus Local Player option as a button in the Rust Editor window
Initial work on making road signs into destroyable entities
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
Set default Quality setting back to six (was zero)
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions
Added overrides and disabled gib mesh r/w for:
Smart Alarm
Smart Switch
Medium rechargeable battery
Large rechargeable battery
Powered Water Purifier
Pressure Pad
Electric heater
Fluid Combiner
Fluid Splitter
Fluid Switch
RF Broadcaster
RF Receiver
Small Generator
Igniter
Sprinkler
Tesla Coil
Water Pump
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Remove IsPlayingDemo early exit on photo frames, since they can work with demos now
Speculative NRE fix in DestroyGib
Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Merge from flare_optimizations
Sphere tank & supermarket + s2p
S2P'd big sewers again just in case
Fixed an issue with skin loading occasionally causing large spikes.
Fix broken queryport option
Fix possible NRE in SteamInventory
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Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Heat source NRE on load fix
Merge from gib_pool_merge
Merge from Main ->demo_filestorage
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
Fix some more inaccurate readouts for IO entities
Merge from gib_pool_merge
Subtract
53800 (reverting gib_pool subtraction)