115,066 Commits over 3,959 Days - 1.21cph!
Replaced original prefabs with my placeholder ones.
added ai.allowdesigning convar
fixed team dock reject UI highlighting
extra cabin material colors
streamlining lighting
lantern on a post now uses its LODs...
Removed accidental voice chat log
Fixed shot list not scrolling, still has some issues
Added RealTimeUntil
3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play
Added if Demo.compressShotKeyframes to toggle the keyframe compression
Moved the shot recorder UI
Fixed being able to scrub the timeline while recording a shot
Added buttons to go back to the start of the demo/shot
Fixed pre record timer always appearing even if that option is disabled
Fixed lerped camera movement not being recorded in a shot file
Added a loop option to the shot playback UI
Wip initial support for keyframe tracks
Added support for a three second countdown before starting to record a shot
Implement delete shot button, better ui state management
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progress, shredder implementation basics
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Bandit town level optimization first pass
First pass on new cabin models - decluttered set dressing a notch
Plugin integration for testing.
Merge from HDRP_Art_Backport
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
Attempting a different method...
Enabled read/write on arctic grass meshes to get rid of errors
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
Fixed bush removal when building
Updated giant excavator topology map for better road connections
merge from foliagegrid_multithreading
prefab updates, vision cone enabled for animals.
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
Animal IAIAttack.CanSeeTarget implementation.
Animal AI design file update.
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
more prefabs, animal AI tweaks, manifest.
Added a scrub bar for general use when not in a shot
Some layout changes
scene 2 prefab - prefabs only
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Rebaked billboards for temperate/arid trees and bushes
More foliage color/translucency tweaks tweaks
Boosted normals on trees and bushes