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108,036 Commits over 3,867 Days - 1.16cph!

4 Years Ago
More car gib tweaks
4 Years Ago
Cleanup
4 Years Ago
WIP fixing the wire tool's measurement values
4 Years Ago
Updated studio backdrop materials to no longer render AO (excluding grey version)
4 Years Ago
Enabled newtonsoft
4 Years Ago
Update things that got reverted somehow
4 Years Ago
Merge from main
4 Years Ago
Merge platform changes from experimental branch
4 Years Ago
Merge from main
4 Years Ago
Fix server list exception when a server is favorited
4 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
4 Years Ago
Simplified SetDucked
4 Years Ago
Compile fix
4 Years Ago
merge from main
4 Years Ago
Placed boat shop emblem in fishing_village_b
4 Years Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
4 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
4 Years Ago
Fixed unable place deployables a floor below SAM site
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Searchlight can be repaired, pickup and reduced health
4 Years Ago
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4 Years Ago
network++ (Too many compatibility issues)
4 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
4 Years Ago
Merge from voicemute
4 Years Ago
Check if player is on kayak for paddle logic
4 Years Ago
Merge from main
4 Years Ago
Another rotation change for items with offset gibbable components
4 Years Ago
Unsaved
4 Years Ago
More car gib changes
4 Years Ago
Don't parent building block gibs More rotation tweaks
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
4 Years Ago
If a player is text muted also mute their voice
4 Years Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
Fixed reactive target output updating
4 Years Ago
Cherry pick 53796
4 Years Ago
skin approval
4 Years Ago
Subtracting 53795 and 52796
4 Years Ago
subtracting 53795 & 53796 - server startup errors
4 Years Ago
New benchmark demo
4 Years Ago
Cherry pick font asset changes
4 Years Ago
Compile fix
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from farming_optimisation
4 Years Ago
Use current flag instead of next (probably the same thing but this keeps consistency)
4 Years Ago
Refresh vehicle modules
4 Years Ago
Merge from main
4 Years Ago
Roll back module entity changes (causing merge issues)
4 Years Ago
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)