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114,798 Commits over 3,959 Days - 1.21cph!

4 Years Ago
cherrypicking jarryd's tree marker improvements
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
Merge from hdrp_backport
4 Years Ago
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4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
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4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
More north
4 Years Ago
More player card work
4 Years Ago
Simplify copying local player card data
4 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
4 Years Ago
North backup
4 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
4 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
4 Years Ago
Made temperate pines a bit smaller
4 Years Ago
LS warehouse distant LOD backface culling off
4 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
4 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
4 Years Ago
cargoship ai design file
4 Years Ago
merge from main
4 Years Ago
missing changed steam categories
4 Years Ago
Workaround for issue caused by a hack in BaseProjectile
4 Years Ago
cherrypicking #60488
4 Years Ago
merge from wipe2
4 Years Ago
Fixed RendererLOD property drawer multi editing bug
4 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
4 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested
4 Years Ago
More coastline / Backup.
4 Years Ago
Scene 2 prefab - prefabs only
4 Years Ago
More debugging to track down an aiming issue
4 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
4 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
4 Years Ago
Fixed transmission towers sometimes spawning too close to road
4 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
4 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
4 Years Ago
MT - More progressive environment volumes when entering/leaving tunnel entrance Attempt to fix collision leaving entering some caves Fixed Powerplant puzzle wires floating Fixed Sat dish offset on a dish3 LOD0 Added glass colliders to static workcart Cliffs and micro cliffs now check for powerline topology on top of road topology Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes Attempt to prevent thrown items falling into shops at bandit camp LS - reworked terrain to make it cooperate with the underground tunnels better WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
4 Years Ago
Fixed missing open and close sounds on static repair table too
4 Years Ago
Fixed missing open and close sounds on static research table
4 Years Ago
Fixed "Rechargable" typos
4 Years Ago
Reduced large furnace bounds
4 Years Ago
Fixed Wind Turbine excessive bounds Fixed Wind Turbine deployment underwater
4 Years Ago
Network++ Save++
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
loot barrels gibs material override review
4 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
4 Years Ago
Lower sort order of card table UI to 30 (was 100)