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108,035 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Bailing on SetVisible on all IUIScreens
4 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
4 Years Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
4 Years Ago
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4 Years Ago
FX material updates
4 Years Ago
Merge from io_pooling
4 Years Ago
Added AnimatorLOD to water pump, fluid switch and smart switch
4 Years Ago
Merge from platforms
4 Years Ago
Merge from main
4 Years Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
4 Years Ago
Merge from io_pooling
4 Years Ago
Merge from main
4 Years Ago
Station 1 FX fix.
4 Years Ago
Power substations
4 Years Ago
merge from trainyard_path_fix
4 Years Ago
Airfield fixes & related mats/prefabs
4 Years Ago
Cherrypicking 53716
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Merge ScreenshotChanges -> Main
4 Years Ago
Merge from main
4 Years Ago
Merge General
4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Check line exists before reading
4 Years Ago
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4 Years Ago
▊▊▉▄ ▉▍▍▍█▊: ▊▅▍▆▌ ▇▆▋▉▉▊▌▋█▊▄▊ ▆▉▌▌▄▍▍▄█▊ ▆ ▋▇▍█▅ ▇▋▋▇▍▇ ▌▇ ▊▋▄▆▋▌ ▄██▇ ▋▇▊▋▊▆ ▍▆█▋▄▍▆ ▉▆▋▇▋ ▍▋▋▌▊▉▅▆▌ ▋▆▉▉▋▇ ▄▆▄▉ ▊▄▉ ▇▋▍ ▅▆▊ ▉█▍▄▉▇▉▊▊▌ ▊▄▊'▇ ▇▆▍▌▆▆▊▅ ▇▅▆▋▊▇ █▍ ▍▉ ▆█▋▇ ▋▅▄▅▆ ▊█▇██▍ ▋▅▄▋▄▍ ▍▄▇▅▌▌ ▋▋▅▆▊▍▄▌▅▊
4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Merge from 53678 (ScreenshotChanges)
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
4 Years Ago
ch47 departure fix
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fixed issue causing NRE
4 Years Ago
Mertge from unity_2019.4
4 Years Ago
Merge from main
4 Years Ago
Fishing villages dressing backup Wooden building color material variants
4 Years Ago
2019.4.7f1
4 Years Ago
Merge from TMP_Text update optimisation
4 Years Ago
Merge from main
4 Years Ago
Revert ProjectSettings changes
4 Years Ago
Merge from memory
4 Years Ago
Unsaved
4 Years Ago
Code review: Use prefab resource id instead of calling StringPool
4 Years Ago
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
4 Years Ago
Merge from main
4 Years Ago
merge from flare_optimisations
4 Years Ago
Merge from main
4 Years Ago
Run scene 2 prefab on compound and excavator