108,035 Commits over 3,867 Days - 1.16cph!
Bailing on SetVisible on all IUIScreens
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
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Added AnimatorLOD to water pump, fluid switch and smart switch
Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
merge from trainyard_path_fix
Airfield fixes & related mats/prefabs
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
Merge ScreenshotChanges -> Main
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred:
- Server creates the module entity and saves it to client with socket index -1 (no socket)
- Server adds the module to the car with socket index now set
- Server saves new socket index to client
- Client creates the module entity and calculates socket index correctly
- Client loads new entity, socket index incorrectly reverts to -1
- Client refreshes module conditionals, bad socket index causes NRE
Check line exists before reading
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Transition viewmodel to paddle mode immediately if deployed while on a kayak
Merge from
53678 (ScreenshotChanges)
Rename canoe to kayak and oar to paddle
Reorganized relevant directories
Can now Left/Right paddle with lmb/rmb (using wasd still works)
Add check for IsDestroyed in all WantsSplash implementations
Merge from flare_optimizations
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
Merge from flare_optimizations
Fishing villages dressing backup
Wooden building color material variants
Merge from TMP_Text update optimisation
Revert ProjectSettings changes
Code review:
Use prefab resource id instead of calling StringPool
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
merge from flare_optimisations
Run scene 2 prefab on compound and excavator