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108,034 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
4 Years Ago
Fixed merge conflicts for helicopter prefabs
4 Years Ago
merge from /FixCarConditionalNRE
4 Years Ago
Fixes & S2P
4 Years Ago
Filled vats use translucency shading + adjusted FX for it
4 Years Ago
Merge from main
4 Years Ago
Restore the missing flash and sound effect on the instant camera
4 Years Ago
Cloning vats & effects
4 Years Ago
Large size (F9) screenshots no longer need to disable image effects, and support depth-of-field.
4 Years Ago
Merge from gib_pool/merge
4 Years Ago
Merge fixes for gib velocity
4 Years Ago
Merge WIP
4 Years Ago
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4 Years Ago
Lowered canoe drag
4 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
4 Years Ago
Merge from main
4 Years Ago
Don't gib damaged modules on initial load when added to a vehicle
4 Years Ago
Lantern fix again Scene changes apparently
4 Years Ago
Disabled texture compression on a few LUT textures
4 Years Ago
Fix compass texture clamping instead of wrapping
4 Years Ago
Oar crafting costs, throwable setup
4 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
DoPrepare on all vehicle modules
4 Years Ago
Refresh all car module conditionals
4 Years Ago
Run the sound and texture import analyzers
4 Years Ago
Grab the import analyzers one more (final?) time
4 Years Ago
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4 Years Ago
Re-enable monument bundle unloading
4 Years Ago
Possible NRE fix
4 Years Ago
Update storage monitor to use the parent storage container
4 Years Ago
Subtract unity 2020
4 Years Ago
Merge from main
4 Years Ago
Add a build config for master
4 Years Ago
Merge from main
4 Years Ago
Make the storage monitor deploy to a slot Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
4 Years Ago
Nixed some deprecated scripts.
4 Years Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
4 Years Ago
wooden buildings and fishing village scenes - end of week backup
4 Years Ago
cherrypicking 53618 53624 53640 53641
4 Years Ago
canoe Canoe gibs mesh.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
4 Years Ago
merge from ddraw_init_optimization
4 Years Ago
phrases
4 Years Ago
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4 Years Ago
Fixed growable entities updating their quality twice when consuming water