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115,063 Commits over 3,959 Days - 1.21cph!

4 Years Ago
4 Years Ago
Tree entity updates (collider and layer)
4 Years Ago
4 Years Ago
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
4 Years Ago
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4 Years Ago
Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
4 Years Ago
sand decals review
4 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
4 Years Ago
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4 Years Ago
If players get some scrap back (due to varied all-in amounts), show them as neutral in the UI instead of red
4 Years Ago
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4 Years Ago
Fix winner score not being sent anymore
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Fix LeftRoundEarly bool check
4 Years Ago
Clear local player card data properly if they leave the table
4 Years Ago
Local player stop holding cards after folding (broke with the new changes to remember the cards they had)
4 Years Ago
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4 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
4 Years Ago
Increase local player folded card opacity
4 Years Ago
UI card display fix
4 Years Ago
skin approval
4 Years Ago
Arctic forest topology tweaks
4 Years Ago
Northwest
4 Years Ago
Arctic and tundra spawn population improvements
4 Years Ago
Arctic tree and bush prefabs Gave saplings and dead trees more height variation
4 Years Ago
Merge Main -> CardGames
4 Years Ago
progress
4 Years Ago
Tweaks to arid bush density and sizes
4 Years Ago
Remaining north
4 Years Ago
progress
4 Years Ago
updated crane setup for 360 yaw rotation, added engine rumble anim loop
4 Years Ago
Improvements to foliage displacement to try and eliminate clipping.
4 Years Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
4 Years Ago
4 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
4 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
4 Years Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
4 Years Ago
Added WolfAd placeholder prefab
4 Years Ago
Lowered health and wood yields for all saplings
4 Years Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
4 Years Ago
4 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
some more cliffs topology collision detection tweaks
4 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
4 Years Ago
Merge from backport
4 Years Ago
scene2prefab on some monuments to fix tree errors
4 Years Ago
merge from animalfur