reporust_rebootcancel

115,994 Commits over 3,959 Days - 1.22cph!

4 Years Ago
AIEventData basics. Events trigger. Test data.
4 Years Ago
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4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
merge from oceanlevel_deployable_fix
4 Years Ago
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4 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
4 Years Ago
merge from main
4 Years Ago
Working lightning storm horizon system & prefab
4 Years Ago
Shuriken system for horizon lightning storms WIP
4 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
4 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
4 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
4 Years Ago
Convert the lift section of the elevator into it's own entity
4 Years Ago
Updated elevator description
4 Years Ago
Fixed not being able to rotate elevator block
4 Years Ago
Various perf optimizations. Better emission shape for cam tracking. Small effect iterations. Packed rain & snow into code prefabs.
4 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
4 Years Ago
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4 Years Ago
wip AI state events & listener.
4 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
4 Years Ago
Updated Scuba Overlay
4 Years Ago
▌▉▍██▊▍▇▅▌▆ ▄▄▍▇█ ▉▊▉▍▋▋▆█▌▉ ▄▊▌▍ ▉▊▇▊▌ (▄▅▉▌▉▍▉▆▍ █▄▌▌▆▆▇▋, ▌▇█▄▇█▉▍▉▆ █▅▇▊▋█▅▆) ▇▄ ▋▄▍▆▉▆▄ ▋▊▆█ ▊▊▌▋ ▄▅▋ ▋▊▍▍▍▊▄ ▅▊▌▇ █▋▍▌▆▍ / ▌█▆▉▄▇▋▆ ▆▌▌▉█ (▌▊▆▇▉ ▊▅▌▄▆▆█▊)
4 Years Ago
Fixed serialization issue with camera script
4 Years Ago
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
4 Years Ago
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
4 Years Ago
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
4 Years Ago
merge from main
4 Years Ago
Update fence collider layer
4 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
4 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
4 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Rebuilt other monuments
4 Years Ago
Fix Compound monument
4 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
4 Years Ago
Shrink the wounded/sleeping collider a little more
4 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
4 Years Ago
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4 Years Ago
Fixed protection type on elevator so it can take damage
4 Years Ago
Merge from main
4 Years Ago
Collider size is now refreshed on bots as well as real players
4 Years Ago
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