126,876 Commits over 4,109 Days - 1.29cph!
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Allow for variable launch offset positions
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
Show ammo count in the client UI
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New functional UI for when no aiming module is inserted
Fixed MLRS sending data constantly due to floating point precision issue
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Merge from media_projects
BaseVehicle seat clipping trick now ignores trigger colliders
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1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
mission panel NRE fix
lowered max vodka range
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fix stables NPC clipping into ground
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reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water