126,693 Commits over 4,109 Days - 1.28cph!
Removed a camper debugging convar
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full
Adjust seat view angles so storage box is more accessible from all seats
Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
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Merge from media_projects
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
Fixed locks on garage doors disappearing
Fixed player selection issue in admin UI
Fixed dropped signs with data merging with signs with no data
lumberjack harvest mission
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Military tunnels NPCs no longer respawn while players are inside tunnels
Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Tweaked AI spawn locations
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Desert dwellings progress backup
Added profiling for PuzzleReset script
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
Fix tooltip NRE in vending machine admin UI
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible
Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
Added a nav mesh carver component to car chassis to prevent animals walking through them
Added on base chassis and modified bounds on 2/3/4 module prefabs
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Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
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