126,618 Commits over 4,109 Days - 1.28cph!
Solar panel update
Reworked solar panel slightly.
reworked solar panel cells texture.
updated prefab and material.
Rebaked LODs on rock_formation_medium_b / original mesh was too off
Slightly tweaked some LOD4s
Allow post effects to be rendered into an intermediate format.
Lowering snow_ore population to 1000
Bumping arid_ore population to 1750
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compound ai hdrpb setup.
added hdrpb compound test scene.
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WIP support for changing colour of electrical cables
- Added even smaller card images for the community cards on the table.
- Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
Merge visible poker chips -> CardGames
Improved the poker chip system
Added more chips, and max out one stack before moving to the next. Looks more realistic
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
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Now showing real chips on the poker table, at the correct amounts
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satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim