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115,254 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Variant prefabs
5 Years Ago
Adjust player damage multiplier with vehicle speed
5 Years Ago
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5 Years Ago
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.
5 Years Ago
Updated benchmark scene
5 Years Ago
Cherrypicking 45352, 45354
5 Years Ago
Re enabled other benchmarks
5 Years Ago
Fixed bug with transform update
5 Years Ago
Improvements to benchmark
5 Years Ago
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5 Years Ago
[D11] Main branch materials brought over
5 Years Ago
[D11] + Fixed missing helicopter not appearing in game
5 Years Ago
[D11] + Fix to launch_site helicopter (LOD distances working, collisions in correct place/actually existing, player able to shoot through window, etc)
5 Years Ago
[D11][#3253][#3257] Fixed issue with deploying water_catcher_small and enabled placing on foundations
5 Years Ago
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5 Years Ago
Alternative compost ticking approach
5 Years Ago
[D11] SceneToPrefab update
5 Years Ago
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5 Years Ago
Only update the transforms once per frame when needed
5 Years Ago
Bugfix: {PS4/XB1} Code Lock lights do not show if they are locked or unlocked The fix: ramped up the emission intensity on the materials used for the lock. Changed the threshold for LOD2 so that the lights are visible from a reasonable distance
5 Years Ago
Assigned generic.genes to existing plant types.
5 Years Ago
Gene types can now be weighted per type and also per gene slot. Added generic.genes definition.
5 Years Ago
Fix for tree pooling
5 Years Ago
merge from hit_detection_benchmark
5 Years Ago
Benchmark setup
5 Years Ago
Removed ColliderInfo
5 Years Ago
merge from skeleton optimizations
5 Years Ago
Fixed rock and rock blended material config
5 Years Ago
Merge from skeleton optimizations
5 Years Ago
Fixed pubes showing through underwear. Fixed preview not updating right away when censorship settings are changed.
5 Years Ago
[D11] Update to Range_Rails.FBX to remove weird black geometry issue
5 Years Ago
Added GrowableGeneProperties scriptable object for gene/slot weights data per plant (or generic) to PlantProperties. Bit of refactoring ready to start using the new data for generation.
5 Years Ago
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
5 Years Ago
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
5 Years Ago
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
5 Years Ago
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
5 Years Ago
[D11] Fixes terrain optimisation, also tags a some textures for streaming
5 Years Ago
[D11] Updates streaming texture flags on some textures, also adds back in terrain heightmap optimisation.
5 Years Ago
[D11] Ice Sheets Decal Material Fix
5 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
5 Years Ago
[D11] Missing mesh reference fix for Grass
5 Years Ago
Merge from main
5 Years Ago
[D11] Launch_site incorrect asset position fix
5 Years Ago
[D11] Remove SceneToPrefab component
5 Years Ago
[D11] Helicopter Scale fix, forgot to check in with previous push
5 Years Ago
[D11] Helicopter position fix
5 Years Ago
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
5 Years Ago
[D11] Reduced overdraw on terrain grass
5 Years Ago