reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

8 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
8 Years Ago
wip powerline prefab tests
8 Years Ago
water fix c
8 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
8 Years Ago
metabolism changes, lose calories slightly slower when harvesting
8 Years Ago
Fix for RUST-816
8 Years Ago
Hopefully closing RUST-795 this time
8 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
8 Years Ago
merge from main
8 Years Ago
Concrete_f texture set Industrial glass textures Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs Ready to place prefabs for these buildings Dungeons prefab scenes update
8 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
8 Years Ago
Fixed health bars on animals not appearing (RUST-814)
8 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
8 Years Ago
Vomit sound tweaks
8 Years Ago
removed debug.log call
8 Years Ago
vomit sound update
8 Years Ago
phrases, manifest, loot tables, et al
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
bota bag anims
8 Years Ago
bota bag can fill from the world bota bag cheaper and default blueprint waterbarrel holds twice as much halved max calories/water held by players increased reliance on calories/water for players decreased bleeding damage added large water jug
8 Years Ago
Vomit sounds
8 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
8 Years Ago
Map masks for water drinking feature.
8 Years Ago
Added GetDepth to TerrainWaterMap for Helk
8 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
8 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
8 Years Ago
merge from main
8 Years Ago
Fixed building block health not showing
8 Years Ago
Player self interaction menu baseline
8 Years Ago
Fixed tooltip NRE
8 Years Ago
Plugins
8 Years Ago
Merge from main
8 Years Ago
C4 can no longer stick to other C4
8 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
8 Years Ago
saltwater implementation
8 Years Ago
flamethrower finds fuel placed on belt
8 Years Ago
Don't pop up results for automated benchmarks
8 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
8 Years Ago
Added nodecor test
8 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
8 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
8 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming