111,294 Commits over 3,928 Days - 1.18cph!
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
hide accept team panel when accepted
Fixed NRE in scene-view camera components (editor-only)
watchtower deployable
teamui fix
buckle up - merge into main
fixed max range for teammates
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
Bandit town progress backup
Prefab stuff for Rust.World
swamp_b terrain sculpting + automated splats
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
kettle/milkchurn/moonshine bottle pivots fix
swamp_a fully automated splat painting test splat files
plant fbx resized 200% and pivots fixed
jackhammer anims & controller updates
c4 updates merge from New c4 branch
swamp_a initial terrain sculpt backup
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
swamp_a, b, c baseline scene files
added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
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Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead