reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
6 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
6 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel
6 Years Ago
[D11] [UI] Fixed input for Quick Chat not working without pressing Back button at same time as touchpad.
6 Years Ago
[D11] shadow fix from 36347
6 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
6 Years Ago
[D11] merge fix
6 Years Ago
[D11][UI] Removed unnecessary objects
6 Years Ago
[D11] Removed calls to Camera.main, some more tweaks to CanvasScalers and removed a couple more unnecessary ones
6 Years Ago
[D11][UI] Removed and disabled layout elements in NetGraph and branding
6 Years Ago
[d11] Removed compute fix. On closer inspection, it isn't the source of the problem.
6 Years Ago
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6 Years Ago
[D11] nope. revert previous commit.
6 Years Ago
Refactor
6 Years Ago
[d11][memory] Memory fix. Spamming warnings. Looks like hte dispose happens on the next GC which might be problamatic.
6 Years Ago
[D11] marge 36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
6 Years Ago
TriggerForce tweaks
6 Years Ago
[D11] rebuild manifest with the non speedtree assets updated
6 Years Ago
[D11] [Audio] Ambience optimisations
6 Years Ago
[D11] [UI] Fixed PS4 Quick Chat on PS4 opening with back button rather than touch-pad in controller config A.
6 Years Ago
[d11][optimizations] Some npc footstep work/potential bug fix for something found by greg
6 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
6 Years Ago
Diesel now costs 300 low grade Tweaked some sell order costs
6 Years Ago
Excavator belt trigger adjustments
6 Years Ago
[D11] [UI] Return out of HUD update chain if HUD base visibility is false. Changed performance UI Canvas setup, attempting to reduce layout rebuild costs.
6 Years Ago
Merge from force_triggers
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
merge from main
6 Years Ago
Fixed Diesel_Collectable prefab ID
6 Years Ago
[D11][OPTIMIZATION] Varius async raycasts enabled
6 Years Ago
Added per-layer metallic property to terrain shader Integrated metallic to terrain fetch Updated terrain sampler SF and related shaders
6 Years Ago
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
6 Years Ago
Cherry picked 37414, 37427 from main
6 Years Ago
Put export panel back together
6 Years Ago
Updated Cliff shader
6 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
6 Years Ago
6 Years Ago
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
6 Years Ago
Disabled mesh compression on all remaining models
6 Years Ago
Subtracted 37426
6 Years Ago
Changed player settings vertex compression mask to include everything
6 Years Ago
Disabled mesh compression and read/write on all excavator-related models
6 Years Ago
MM navbar teardown
6 Years Ago
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6 Years Ago
RustButton toggle mode
6 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
6 Years Ago
reduced building block size
6 Years Ago
Toolbar
6 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)