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155,107 Commits over 4,536 Days - 1.42cph!

4 Months Ago
Set correct motion vector shader in RRP settings
4 Months Ago
force runtime lookups to rebuild from the updated asset
4 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
4 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
4 Months Ago
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4 Months Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
4 Months Ago
Cobalt Statue - Added colliders and modified prefab settings
4 Months Ago
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4 Months Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
4 Months Ago
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4 Months Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
4 Months Ago
Fixed the final bloom pass's render texture size
4 Months Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
4 Months Ago
4 Months Ago
demo_compatability_layer -> main
4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
4 Months Ago
Implement camera motion vectors
4 Months Ago
Empty compat file so it gets included in builds
4 Months Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
4 Months Ago
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4 Months Ago
Set fridge as powered by default inside apartments
4 Months Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
4 Months Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
4 Months Ago
merge from attachment_charms
4 Months Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
4 Months Ago
vending_stats_text_fix -> main
4 Months Ago
Stop the text going blurry in the vending stats page
4 Months Ago
office light prefab & related files
4 Months Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
4 Months Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
4 Months Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
4 Months Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
4 Months Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
4 Months Ago
Set up (empty) camera motion vector pass
4 Months Ago
Merge from satellite_crash
4 Months Ago
Enable map zooming on the targeting map. Codegen.
4 Months Ago
Fix per-object motion vector pass
4 Months Ago
Add teleport2satellitecrashsite
4 Months Ago
main -> demo_compatability_layer
4 Months Ago
merge from main
4 Months Ago
Glowing Wallpapers - Ceiling stars WIP
4 Months Ago
camera_flash_fixes -> main
4 Months Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
4 Months Ago
Compile errors
4 Months Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
4 Months Ago
Use the new method in SleepingBagCamper too
4 Months Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls